Suggestion
With the addition of Advanced Artillery and Artillery driftsmelting, there is now room to explore new equipment builds for the Gunlance; however, when pursuing firepower, I still feel that the benefits of upgrading equipment do not match the operational risks involved.
I would especially like you to consider adjustments regarding the following three points:
① Have shelling and Wyvern’s Fire benefit from attack power and element upgrades as well
Currently, upgrading attack power or elemental values does not increase shelling damage. In builds that combine direct attacks with shelling, offensive skills only affect a portion of your main attacks.
While the addition of Artillery driftsmelting and Advanced Artillery has helped boost damage output and expand build options, shelling does not scale with the weapon’s attack power or element. As a result, when powerful skills that boost attack power or elemental values are introduced, a structural gap in damage output easily opens up between Gunlance and other weapons.
I would like to see a mechanic where the benefits of boosting attack power and elemental values carry over to shelling as well, such as by applying modifiers based on attack power and effective elemental values while maintaining the current Grade-dependent base damage. I hope the scaling amounts can be tuned in consideration of the balance with Gunlance’s advantage of being less affected by monster hitzones.
② Review the damage or duration of the Special Skill: Wyvern’s Fire
Wyvern’s Fire takes a long time from activation until you can return to normal attacks, and there are situations where you feel you would deal more damage simply by continuing a regular combo for that same amount of time.
To make it a Special Skill worth interrupting regular attacks for, please review its total damage, startup time, and recovery lag. I hope for a comprehensive overhaul, including the potential damage boost mentioned in point ①.
③ Increase options for dealing with monster attacks when using Blast Dash
While Blast Dash provides flinch immunity during the dash and allows for angle adjustment, I feel there are few options to respond to incoming monster attacks after the dash. In particular, when facing monsters with consecutive attacks or fast action speeds, there are times when you want to interrupt your attack to defend yourself.
Please consider options such as being able to transition into a guard upon landing from midair, or improving the transition into guarding after landing. Defensive movement, like Reverse Blast, could also be one approach.
This is not a request to be able to guard at all times, but rather a desire for more options to utilize the shield while preserving the risks tied to the Guard skill and proper timing.
That is all.
I would appreciate it if you could evaluate Gunlance’s performance not just by the usage rates of specific weapons, but also by taking into account the damage dealt at equivalent upgrade levels, the value of using Special Skills, and the risk of taking damage across different playstyles.