“Bow is strong”?
Don’t get us started on gunlance.
Every weapon is made for specific purposes, and the game has other design factors that make this kind of evade-then-hit-for-high-damage gameplay more favourable than other kinds of gameplay.
Take the camera system for example. That alone already makes the Bow easier to aim and hit the monster with than the Bowgun because all the power of the attack is concentrated in 2 shots for the Bow compared to the multi-shot nature of the Bowgun. Once the monster starts moving around, the Bowgun DPS output drops drastically as the shots will have difficulty connecting with the moving monster.
If we’re going to nerf the bow, we’re simply just adjusting the weapon power against the game’s core design mechanisms.
We will not be solving the problem at the root, and we’re just playing the game one way out of so many other ways to play the game.