Good afternoon. I disagree, and I hope my fellow hunters do too, with the percentage bonus per rank for the Critical Bonus skill, which is 5% per level with a maximum of 150% at rank 5. Let’s be honest, it’s a skill with very little utility if we focus on critical damage, not to mention its counterpart, Negative Affinity, and the tremendous damage it deals in comparison. As a player, I suggest, and I hope you’ll consider my suggestion, that you improve these values for that skill, as well as others (I’m referring to those that grant 10 more life points per rank and similar ones). That’s all. Thank you.
(1000 x 100% x 70% x 75%) + (1000 x 100% x 30% x 250%) = 525 + 750 = 1275
Please don’t look at the per-hit damage. We must always look at the DPS.
A weapon that hits once for 100k damage but takes 1 minute to do so has the same DPS as a weapon that deals 1k damage but hits 100 times in 1 minute. End result is the same, even if the one-hit damage looks awesome, but the hunt performance is identical between the two scenarios.
For the affinity damage, putting everything else aside and just looking at the maximum possible values of [100% Affinity x 150% Positive Affinity Damage] vs [-100% Affinity x 250% Negative Affinity Damage], the average weapon power is still 150% vs 127.5%.
Don’t forget that only about 30% of the -100% affinity is actually the brutal hits while the remaining 70% of it are blunders (0.75x of the normal damage).
And don’t look at just the awesome speedruns and successful hunt videos showcasing the awesome damage of Critical Ferocity builds. Those form the 30% (probably even lower since you need all the big hits proc the brutal hits) of all Critical Ferocity build hunts. On average, you’d be better off using 100% affinity builds with Critical Boost 5 for better consistency and better average power across all hunts.
If the actual builds don’t actually allow this to be realised, that’s a separate problem: availability of skills, not a problem of the skill parameters themselves.