提案/Suggestion
Suggestions to the official team:
Changes:
Attack Enhancement [Critical Hit]
Lv1: +6 Attack Power for every 1% Critical Hit Rate
(No longer weapon-specific, usable across all weapons; lower minimum, higher maximum)
Encourages high Critical Hit Rate builds
Super Critical Hit
Lv1: Critical Hit Multiplier increased to 1.35
Lv2: 1.4
Lv3: 1.5
Combo
Lv1: Increases damage and status ailment accumulation by 5% when hitting monsters consecutively in a short period
Lv2: 10%
Lv3: 15%
Lv4: 20%
Lv5: 30%
Combo Limit
Lv1: +5%
Lv2: +10%
(Combos are now skill damage, increasing versatility)
Weakness Exploit
Lv.1: +15% Critical Hit Rate when hitting a weak point
Lv2: 25%
Lv3: 40%
(Increases usage rate) However, considering general considerations, it’s weakened by one strike.
It doesn’t compete for the “Unwavering Perseverance” position.
Power Liberation
Lv1 After a period of combat, +20% Critical Hit Rate
Lv2 30%
Lv3 50%
(Same as above, but SP value removed)
Power Up when accumulating status ailments
Lv1 This attack’s damage +20%
Lv2 30%
Lv3 50%
(When this skill was released, the developers didn’t seem to consider it. It’s meant to rival super critical hits.
But the accumulation rate is extremely difficult to achieve. Even with a fully optimized Ambush, you still need to attack from behind.)
New: Iaijutsu Attack Enhancement
Lv1 Successfully executing an Iaijutsu increases attack power by 10% and critical hit rate by 10% for 5 seconds.
Lv2 15%
Lv3 25%
(Referencing Offensive/Defensive Stance and Transformation Attack Enhancement, considering Iaijutsu frequency.) Integrating Draw Sword Power and Skill
Insight: Boundary
Lv1 Insight at max Lv.5: +15% Critical Hit Rate
Lv2 30%
(Used to increase the critical hit rate of non-critical weapons. 7 skill points total +70%)
Critical hit rate increase when accumulating status ailments
Lv1 Critical Hit Rate +20%
Lv2 30%
Lv3 50%
(Used to increase the critical hit rate of non-critical weapons)
Critical Hit [Special]
Lv1 When critically hit, accumulated status ailment chance +10%, accumulated value +10%
Lv2 15%
Lv3 25%
Lv4 35%
Lv5 50%
Critical Hit [None]
Lv1 When critically hit, attack power +15%
Lv2 25%
Lv3 35%
Lv4 45%
Lv5 60%
Ailment Duration
Lv1 Poison/Paralysis: Ailment duration 15 seconds
Awakening Ailment
Lv1 Poison/Explosion: Percentage damage +30%
Lv2 60%
Lv3 100%
Driftstone’s extra stats after rerolling are fixed at +10 attack.