Power upgrade or change

提案/Suggestion

Suggestions to the official team:

Changes:

Attack Enhancement [Critical Hit]

Lv1: +6 Attack Power for every 1% Critical Hit Rate

(No longer weapon-specific, usable across all weapons; lower minimum, higher maximum)
Encourages high Critical Hit Rate builds

Super Critical Hit

Lv1: Critical Hit Multiplier increased to 1.35

Lv2: 1.4

Lv3: 1.5

Combo

Lv1: Increases damage and status ailment accumulation by 5% when hitting monsters consecutively in a short period

Lv2: 10%

Lv3: 15%

Lv4: 20%

Lv5: 30%
Combo Limit

Lv1: +5%

Lv2: +10%

(Combos are now skill damage, increasing versatility)

Weakness Exploit

Lv.1: +15% Critical Hit Rate when hitting a weak point

Lv2: 25%

Lv3: 40%

(Increases usage rate) However, considering general considerations, it’s weakened by one strike.

It doesn’t compete for the “Unwavering Perseverance” position.

Power Liberation
Lv1 After a period of combat, +20% Critical Hit Rate
Lv2 30%
Lv3 50%

(Same as above, but SP value removed)

Power Up when accumulating status ailments
Lv1 This attack’s damage +20%
Lv2 30%
Lv3 50%

(When this skill was released, the developers didn’t seem to consider it. It’s meant to rival super critical hits.

But the accumulation rate is extremely difficult to achieve. Even with a fully optimized Ambush, you still need to attack from behind.)

New: Iaijutsu Attack Enhancement
Lv1 Successfully executing an Iaijutsu increases attack power by 10% and critical hit rate by 10% for 5 seconds.
Lv2 15%
Lv3 25%

(Referencing Offensive/Defensive Stance and Transformation Attack Enhancement, considering Iaijutsu frequency.) Integrating Draw Sword Power and Skill

Insight: Boundary
Lv1 Insight at max Lv.5: +15% Critical Hit Rate
Lv2 30%

(Used to increase the critical hit rate of non-critical weapons. 7 skill points total +70%)

Critical hit rate increase when accumulating status ailments

Lv1 Critical Hit Rate +20%

Lv2 30%

Lv3 50%

(Used to increase the critical hit rate of non-critical weapons)

Critical Hit [Special]

Lv1 When critically hit, accumulated status ailment chance +10%, accumulated value +10%

Lv2 15%

Lv3 25%

Lv4 35%

Lv5 50%

Critical Hit [None]

Lv1 When critically hit, attack power +15%

Lv2 25%

Lv3 35%

Lv4 45%

Lv5 60%

Ailment Duration

Lv1 Poison/Paralysis: Ailment duration 15 seconds

Awakening Ailment

Lv1 Poison/Explosion: Percentage damage +30%

Lv2 60%

Lv3 100%

Driftstone’s extra stats after rerolling are fixed at +10 attack.