In such a situation, it is important to verify what one has said against existing official documentation and prevailing evidences.
Understanding that each human’s sensory perception has slight differences between individuals, and that there are differences between the devices each individual uses, I cannot assume that what you say is what I think it is, and therefore I seek to ascertain that it is what I think it is by asking about it in a way that I think both of us understand.
So, your “orange” may be my “yellow”, hence I need to be sure that we’re both talking about the same thing and not something else entirely different.
I’m not here to create trouble or debate. My ultimate motive is to reduce overall frustration. However, “giving in” to frustration is not always the best choice, especially if the root cause of the frustration is borne out of a misconception.
I understand your point and your perspective, but my point is, this is not how this game classifies them, so it doesn’t matter what other MH games do. That is all I’m saying.
Critical Ferocity is a way for players to make a better use of weapons with severe negative affinity instead of simply adding more Affinity to reach positive affinity and then applying Critical Boost, which is how Critical Boost here works—only on positive affinity. This is a cumbersome and inefficient way to bring negative affinity weapons to positive affinity.
In other words, Critical Ferocity is a combination of Critical Eye + Critical Boost, but works better for weapons with negative affinity, just like how CE/WEx+CB works better for positive affinity weapons.
Not sure if this helps you, but I made a table to calculate the effective damage bonus one can expect from using Critical Ferocity vs straight affinity weapons (i.e. not comparing against other skills): MHNow Critical Ferocity Table - Google Sheets
(Note: We do not know what is the fixed rate of proccing the boosted CF hits, but I hearsay that the people testing this mechanism were leaning towards 30% proc rate. I made two tabs, one for 30% proc rate, the other for 25% proc rate, because that’s the estimated proc rate for Brutal Strike, a close relative to Critical Ferocity).
The sooner you accept that this is a new way of building the skills, the sooner you can let go of the frustration and just play the game it is designed to be. We cannot always expect a different game to do the same thing just because it is from the same franchise.