提案/Suggestion
Sword and shield should be buffed considering its short range.
Improving either its attack range or motion value would make Sword and shield in balance.
現状/Current Status
It keeps slashing through air whenever ther is a tiny gap between hunter and monster
1 Like
何をもって弱いのか
デメリットとして
1.リーチが無い
2.アイテム使用がないこと
3.スキルが自由過ぎて防具が増える
(素材使用先が多く分散してしまう)
対してメリットは
1.必須スキルがない
(防具自由度とスキル自由度が高い)
2.ガードが出来て、直撃を防げる
3.1タップで長いモーションが少ない
(回避不可で攻撃を受ける状況が少ない)
4.甘めのジャスト回避受付
武器さえ強化完了してたら(G10−5)
★9モンスターを楽に狩れてしまう
そんな武器と思います
確かに次元臨界モンスターには苦労します
(火力を積める手段が封じられているから)
但しこれも適したスキル構成でクリアできると思います
What makes it weak?
Disadvantages:
- No reach
- No item usage
- Too many skill options, leading to increased armor requirements
(Materials are used in many different locations)
Meanwhile, advantages:
- No required skills
(High armor and skill flexibility)
- Guarding is possible, preventing direct hits
- Fewer long single-tap motions
(Less situations where evasion is unavoidable)
- A moderately easy just-in-time dodge
As long as the weapon is fully upgraded (G10-5),
I think this weapon will be able to easily hunt 9★ monsters.
It’s true that it’s difficult against dimensional critical monsters
(Because there are no ways to increase firepower)
However, I think this can be overcome with the right skill configuration.