auto-sell for when I’m grinding for hr, trying to kill to get hunter radar up to meet the monster i want and just practising different weapons. my stash is almost full i don’t want to have to go through all the menus just to sell unwanted items. let me sell them immediately at the completion screen of the hunt.
travel mode when I’m passenger in a bus or somewhere. its really annoying to not be able to play exactly in places and situations where you’d most want to fast forward time
Players do not know what materials and how much of each material is needed to upgrade a piece of equipment to a target grade. This often leads to frustration because they do not know how much is enough, and can also cause an unhealthy level of game activity by virtue of “over-hunting” or “FOMO”.
Players are unable to set a specific grade to upgrade an equipment to, only able to set an equipment as Favourite or not, which is not the same as whether they want to forge/upgrade it or not.
Players have to take a long time to figure out how much of a material they need to keep or can discard, often through the means of using third-party tools or through estimation. This process is prone to errors and mistakes, which can also lead to increased cases of players contacting Niantic Customer Support to recover materials that were accidentally offloaded in the process.
提案/Suggestion
Please consider the following to address the current status:
In the Equipment screen, Allow players to set a target grade they want to upgrade a piece of equipment to as part of “equipment upgrade planning”. This should be separate from the Favorite function, and will replace the Favorite function for the purpose of indicating which material is needed for an upgrade (the display of the green bookmarks on materials). Favorite function can remain as it is but only for sorting purposes in Equipment screen.
In the Offload Materials screen, list the total quantity each material is needed for all planned upgrades beside the current quantity for each material.
In the Offload Materials screen, add a button to automatically add all excess materials as the quantity to offload. Player can then review the list by scrolling through before tapping the “OK” button themselves.
In the Game Settings screen, add a setting that toggles the automatic offload of excess materials after each hunt.
In the Hunt Report screen, add a checkbox beside the Confirm button that says “offload excess material”. This checkbox is synced with the Game Settings at point 4, and will be enabled or disabled by default according to the setting at point 4. Players can toggle this checkbox in the Hunt Report screen before tapping the Confirm button. Depending on the state of the checkbox, when the player taps the Confirm button, the game shall either offload or not offload excess material according to the quantity needed for the planned upgrades. Individual items cannot be selected to be kept or offloaded at this screen (for brevity’s sake), but can still have their “never offload” state toggled when viewing the respective material’s item information (see point 7).
In the Item Information screen anywhere (the screen that appears when you tap on a material), add a total quantity of materials needed for the planned upgrades. Retain the existing information of how much material is needed for the next upgrade, and additionally list the total quantity needed for the remaining planned upgrades, including the next one.
In the Item Information screen anywhere, add a toggle to “never offload” this material. When this toggle is enabled, this material will never be offloaded automatically via any of the features mentioned in this post. The item shall be highlighted prominently when the player added any quantity of such items in the Offload Materials screen so as to warn them that they are offloading items that are marked as “never offload”. This will be the only way to manually offload these materials.
Whenever materials are offloaded automatically, there should be some kind of brief/simple UX that shows how much zenny was received for the automatic offloading process.
The warning for offloading Rarity 4+ material will not apply to automatic offload processes since this process is based on actual quantified information about the material needed for planned upgrades. However, the warning should remain when the offloading process is conducted at the Offload Materials screen.
I believe the above could help alleviate the pain points of managing the Item Box and allow players to make more meaningful use of their limited storage capacity and purchase Item Box Expansions knowing that they need it for stocking up of materials for future uses, not because they don’t know what to offload.
Please consider increasing the priority of implementation of the above suggestions should it come to pass and help us out. Collective hours pass by across the entire community just managing the item box that can be spent hunting instead.
A stipulation to 3 is that you should be able to choose what excess rarities you don’t want to offload. I imagine if implemented, several individuals may accidentally offload r6 materials without intending to and all it takes is not correctly reviewing the offload list once for this to happen.
Hi! That’s what point 7 of the suggestion is about. Not exactly the same as your idea, but serves the same purpose and putting the onus on the player to be careful and responsible for their choices.
We can never do enough to help careless people. They have to learn to be careful, and I’d rather implementations help them to learn rather than “out of sight, out of mind”.