運営は打属性にはスタンが取れて、遠距離は遠くから攻撃できるメリットがある分、斬属性武器にもメリットをと考えているのかもしれないが、結果的には近接武器を持って尻尾に振り回される役どころやらなければいけない状態になっているのに、ずっと改善が見られない。
そもそも特定箇所の部位破壊にしかレア6のドロップ率が設定されていないという事自体が明記されておらず、尻尾を切らなければ抽選すら発生していない事実がわからないことが問題で、ラージャンやディノバルドでは特に怯ませてしまうと破壊可能な状態にすらならない事も知らず、次元リンクに参加して利敵行為をしてしまっている自覚すらないプレイヤーが多発しています。
狩猟笛を追加した今改めて打属性武器が迫害されない環境作りのために考えて欲しいです。
I’m sorry if I misunderstood due to translation errors, but you can always get all available materials in the Basic Rewards.
Breaking a specific body part only offers you +1 chance of getting the possible material by getting more 1 slot that can drop that material. If you do not break anything, you still have a non-zero chance of getting up to 4 R6 materials from the 4x Basic Rewards alone.
People are focused on breaking the body parts because they want to maximise the “overall chances” of getting a specific material from the “hunt”, not because they want to “unlock/improve the drop rate of R6 in Basic Rewards”.
If the latter is what some players are thinking of, that is wrong—please change that mindset and spread the correct information.
For example,
- If you broke nothing, you get 4x Basic Rewards, each with a chance to get R1 to R6.
- If you additionally broke a tail that can drop the R1 materials, R2 tail, and the R6 material, then you get 5 chances of R1 materials, R2, and R6 from 4 + 1 slots, while the R3, R4, and R5 only have 4 chances (from Basic Rewards alone).
The drop rate in Basic Rewards has nothing to do with the hunt at all. They will always have a chance to drop all possible materials for the monster at their respective strength level. Breaking any body part does not change those chances in Basic Rewards.
Source: This is backed by my monster drop rate research that collected over 46k reports.