Suggestion
I’ve heard that the upgrade cap for weapons and armor may be raised beyond G10-5 in the future.
Personally, I’m not very in favor of simply adding G11 and beyond to increase gear stats.
The reason is that merely increasing gear numbers is unlikely to bring about significant changes or depth to the gameplay itself, and I believe it will most likely end up being nothing more than stat inflation.
Therefore, I’d like to propose a direction that further develops the current “Style” system.
For example:
・Adding new styles to each weapon
・Further developing existing styles
・Adding skill trees or branching paths within existing styles
・Providing a unique upgrade path or branches for “No Style” as well
This is the kind of approach I have in mind.
In particular, adding growth elements to “No Style” would mean that beginners don’t need to immediately understand the complex style system, and can grow gradually while learning the basic controls, making the game more accessible for new players.
Rather than a simple status increase, if players can choose the direction of their weapon and their playstyle, different builds and combat styles can emerge even with the same weapon, greatly enhancing the diversity and freedom of the game experience.
Also, regarding armor, rather than simply adding G11, I’d like you to consider a direction that broadens the options for equipment builds, such as unlocking new skill-based upgrade elements after reaching G10.
The method of simply continuing to raise the upgrade cap to G11, G12, and so on may be relatively easy to implement for the development team, but I’m concerned that in the long run it will lead to stat inflation and make it difficult to feel growth in the gameplay itself.
I’d like Monster Hunter Now to aim for a deeper growth system along the lines of “how to grow your weapon” and “what kind of combat style to choose,” rather than a simple increase in numbers.
In order to avoid following the same path as the past ‘Monster Hunter Explore,’ I’m hoping for a direction that deepens the diversity of styles and builds, rather than a simple raising of the equipment cap.
Current Status
Currently, there are almost no growth elements for weapons and armor beyond reaching G10-5.
On the other hand, the implementation of the style system has given rise to new ways of playing with each weapon, different from simple stat upgrades.
Regarding equipment growth in future endgame content, I believe there is room to further develop this style system, rather than simply raising the grade cap.