Yesterday, when I joined a Friend Link, the “Ready” status was set immediately upon entry, preventing me from changing my weapon. Furthermore, the remaining time was not displayed, and the party leader seemed confused. Was this also a bug?
I had no choice but to use the “Bye Bye” stamp and force-close the app.
I gave it a try, but the Sonic Clang didn’t affect Critical Diablos’s stealth at all.
In fact, I’ve never heard of Sonic Clang being able to break stealth.
Wasn’t it just that you happened to take damage from Sonic Clang while diving, which canceled the stealth?
Thank you so much for the detailed explanation
After posting, I happened to encounter a Black Diablos and gave it a try. Perhaps because it was Rank 6, I only had to dive once, making it quite difficult to reproduce.
I’ve only seen the bugle cancel the stealth state in multiplayer twice.
※I have deleted the above.
A stealthy Diablos can be dragged out by “Sonic Bomb effects”
High-Frequency (Shock) Wave attacks have “Sonic Bomb effects”
Resonance attacks are just regular attacks
If you can restrain it with Paralysis or Sleep, then restraining it with Hunting Horn melodies should be allowed too!
Diablos is full of delayed actions, making it a poor match for Will-o’-the-Wisp gear.
Downed by the initial tackle.
Downed time and again by stealth charges.
Carrying hunters like that, one thought comes to mind:
Could it be that because I break the barrier, the other hunters can’t afford to cut their losses?
Breaking the barrier is probably difficult for hunters who go down easily, but if they’re going down, they won’t be able to rack up a good score anyway.
It feels like there’s no point in sticking around.
Most randoms just drain their HP and potions and then retreat quickly, so it’s best not to overthink it.
I captured footage of dragging out Diara with High-Frequency Shockwaves.
The weapon used is Tigre Horn G5-1.
Since it’s almost unharmed, it shouldn’t be flinching due to damage.
思い込み大草原
It is well known that High-Frequency Shockwaves work on normal species and regular variants. What I am discussing now is Critical Diablos.
It has been stated for some time that High-Frequency Shockwaves deal 0 damage to Critical Monsters. This applies to this case as well.
( 次元臨界ドスギルオスに対して高周衝撃波を発生したら0ダメージが発生する )
Since there were no Critical Monsters to burrow before, this is when it was discovered that High-Frequency Shockwaves cannot be used to cancel the burrow of Critical Monsters. In other words, it turns out that High-Frequency Shockwaves are completely unusable against Critical Monsters. Is this a bug? Or a feature?
You replied to the wrong person, sorry.
I should have replied here.
I’m starting to think the massive increase in daily supply items is meant to make up for the poor reception of the Interception Battle.
Did the devs know from the start that the Diablos Interception Battle would be controversial?
I might have thought so if it were a Potion instead of a Paintball…
It’s advisable to secure supplies in preparation for next week’s Dimensional Distortion Tamamitsune.
I’m starting to think it’s more about the period right now rather than Dia.
Karna is for heavy spenders, and Tenguuru is not easy to use regularly, so there isn’t enough reason to craft them.
I think DAU has dropped significantly.
The score rankings for Dimensional Limit Dino are looking like they’ll be dominated by Mitsune, Goya, and Crab-covered builds.
If the bonus effect isn’t reduced to around 80%, won’t it be impossible to beat Paok weapons…? Not that I want to carry Paok weapons that much, but still.
Dino seems quite likely to do a lot of side-spinning…
I want to lock onto Diablos’s rear… but its entire body is too tough.
I think that if Diara is knocked down from the third wall break until the end, it creates room for strategy with the idea that “it’s hard to score in the early to mid stages, but if you survive, it turns into bonus time.”
If it stays down the whole time, the benefit of paralysis reception diminishes, narrowing the gap with teaming.

