改善要望は上のプルダウンメニューから改善カテゴリーをお選びください/Please select Improvements Category from the pull down menu above for submitting suggestions
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携帯端末情報(必須)/Mobile Device Information(Required)*
Xiaomi Mi 11t Pro Snapdragon 888, Android 14 UKQ1 231207.002/HyperOS 1.0.5.0
アプリのバージョン(必須)/App Version(Required)*
V87
問題が発生する頻度/Frequency of the issue occurring
毎回/Every time
問題の詳細/Issue Details
Graphical load is consistently high even when not in the timer-limited HUNTS, background animations and map is sucking down insane amounts of cpu and gpu cycles when displaying what is for all intents and purposes a static image.
Game needs a settings toggle that replaces the monster walking around in the lobby background AND the player 3D models with static images representing these things. Or atleast a once rendered background STILL IMAGE and STILL/REPRESENTATIVE character models.
Same goes for battle end screens, stop animating everything and allow for a way less resource intensive method of displaying stats and loot. Maybe even stop rotating the camera around the killed monster just to save seconds of high cpu/gpu load and allow for cooldown - instead of just asking for everything the SOC can give, all the time.