New game performance issues introduced in v91

携帯端末情報(必須)/Mobile Device Information(Required)*

Samsung S23 Ultra, Android 14, One UI 6.1

アプリのバージョン(必須)/App Version(Required)*

v91.0-250109-1713

問題が発生する頻度/Frequency of the issue occurring

毎回/Every time

問題の詳細/Issue Details

Upon updating to v91 from v90, the following issues were observed:

  • Noticeable frameskips occurring every second or two during the hunt compared to when hunting in v90 using the same graphics settings
  • Phone heating up more than when playing in v90 using the same graphics settings
  • Using the built-in framerate tool, when using Medium graphics settings and above, the game runs at 60 FPS outside of hunts, specifically in the following areas (not exhaustive):
    • Hunter menu
    • Equipment screen
    • Quest screen
    • Paintball List screen
    • Shop screen
    • Season Pass screen
    • Note: The 60fps rate persists in the sub-menu of all above screens.
  • The only areas that the game runs at 30fps rate are at the hunt preparation screen (not the lobby) and on the field map.

This causes unnecessary drain on phone battery and heating up of the phone due to extra processing on the processors.

Following are two videos to demonstrate the frameskips. You can observe noticeable pauses every now and then throughout the hunt. Network is stable, so this is not due to unstable network where the game waits for data from the server.


その他の情報/Other Information

The issue cannot be resolved in any way. The frameskip issues were not present on v90, and the phone did not heat up like it does now on v91.

@Stampeder
Thank you for reporting the performance issue.
To investigate this issue, could you tell us all the troubleshooting you have done? (e.g. reinstallation app, download asset, etc.)

Hi,

Yes, I have performed the usual troubleshooting steps, such as downloading all assets, clearing app cache, app was freshly updated so I didn’t reinstall, and ensuring network being stable. I tested over several hunts with and without WiFi, it’s still the same. My friends who are on iPhones are also experiencing the same thing.

That said, the overall feel of the game is still quite smooth. Just that the frameskips occurring from time to time can be a little jarring, especially during crucial moments where it can potentially not register my taps and swipes and cause me to get hit by the monster when I’m trying to do a perfect evade.

And I’m not sure if the areas listed above were meant to be run at 60fps in the first place. This is the first time I’m testing these areas with a framerate monitor.

If the game is going to be full 60fps while maintaining little impact to phone performance and battery life, I would support this wholeheartedly. But the frameskips though… And the additional usage of processor to output at 60fps for non-critical operations (i.e. hunts) is unnecessary.