武器修練クエスト(チェックリスト)の実装/Introduce Weapon Mastery Quests

現状/Current Status

Currently, not all players are fully aware of what their weapons are capable of and are not using their weapons to their full potential. Some players are using some weapons in a specific way and do not adapt the weapon usage according to different situations, which leads to incompetency in challenging hunts where one is expected to have mastery over their chosen weapons.

提案/Suggestion

Introduce Weapon Mastery Quests (WMQs).

  1. WMQs are optional challenge quests designed to allow players to learn and understand how to perform various tasks with their weapons, such as knocking out a monster with a Sword & Shield or Great Sword, or severing tails with a Bow or Gunlance.
  2. WMQs shall be available to players after they have completed the Prologue.
  3. WMQs for specific weapon types shall be available after the player has unlocked the ability to forge those weapon types.
  4. WMQs have no time limit. They can be completed any time after unlocking them.
  5. WMQs are one-off quests.
  6. Each weapon type will have their unique set of WMQs that are appropriate for the respective weapon type’s capabilities.
  7. The WMQs shall be designed so that every part of the weapon is used and “tested”, such as “Slay 10 large monsters after severing their tail with a Bow”.
  8. WMQs are solo quests. They cannot be completed as a group, as allowing so will also allow players to simply ride on the efforts of other players and that will defeat the purpose of having WMQs.
  9. Give a good incentive for completing the full set of WMQs for a weapon type (individual WMQs’ reward will be identical but significantly lesser than the reward for completing the full set). This will encourage players to attempt all the WMQs for a weapon type and not just complete the select few easier ones. Weapon Refining Parts are one good option as a reward for completing the full set of WMQs for a weapon type. Maybe can even consider unlocking special equipment as a reward for completing the WMQs.
  10. WMQs should also include breaking specific parts of specific monsters so that players don’t just farm the easier monsters. For example, severing the tail of a Rathian with a Gunlance, or knocking out a Diablos with a Hammer.
  11. Task completion towards WMQs will not be counted if the hunt isn’t complete. For example, the act of knocking out a Diablos will not be counted towards the completion of the task unless the player completes the hunt with it. This is to ensure that the player doesn’t abuse certain sequences of the hunt just to clear the quest but doesn’t actually complete the hunt after that. It is important that a player can finish what they started and not just repeat the hunt against the same monster over and over.
  12. Because of point 11, it is understandable that some WMQs will require players to forge weapons with different characteristics in the same weapon type category. For example, in order to knock-out monsters with a Charge Blade, a player must forge a Charge Blade with Impact Phial type even though they do not use Impact Phial type Charge Blades normally. For such cases, the WMQs may have to take a form that doesn’t require the use of a player’s equipment. For example, the WMQ hunts will not reward monster materials, but the monster and the equipment are all provided for by the game, therefore it is like a “simulation hunt” where the player shall use pre-defined equipment to hunt the monster while completing the specified tasks. The player can start these simulation hunts at any time (after fulfilling the unlock requirements), regardless of their actual HP. This way, players will be able to receive the training they wish while being able to train and practise with the weapon types they are interested in before committing to the weapon type. The only thing is that the player will not be able to choose their own equipment and must use the equipment provided for by the game. Developers can therefore adjust the simulation settings so as to make it challenging while educational at the same time. Such a mode is available in many other games, not just Monster Hunter, and I think it is a good thing to have for Monster Hunter.

With these, I hope that more players will learn the full capability of their weapons and discover new ways of using their chosen weapon types and adapt them to the situation more proficiently.

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I like this idea, but there is fundamentalist of the “one” weapon type.
They never want to take using counts of the other weapons.
So the Quests should be appears only for the hunters who want to join it.

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I think we can imagine this like a “checklist” of sort.

Not something we check everyday like the event quests, but more like a “proficiency checklist”, where you achieve something and you get a reward for you.

Kind of like a “training course”, and the individual tasks in the checklist are like little milestones. When you complete all the milestones, you are considered to have completed the “course” and thus can “graduate” from it.

Some players take hunting 2000 large monsters with a weapon type as the “course”, but this is far too simple to be considered a proper “course” since there’s no enforcement of using the weapons in a specific manner that would allow others to concretely consider that the player knew how to use the weapon.

Granted, end of the day it’s still the player’s choice on how they want to play the game, but this is the same as real world education: we learn whatever the education system gave us, but has that ever stopped us from doing something else (or not even do anything) with the knowledge we have attained? No.

And even so, does that stop the education system from continuing to educate us? No.

The key thing is to guide the players into knowing and learning the capabilities of the weapon by setting appropriate weapon type-specific challenges so as to properly “certify” that a player indeed knows how to operate the weapon, even if they are not going to actually use it.

It is certainly a better certification system than the overly simple “Weapon Training Quests” we gave now since the introduction of Gunlance (which is also leading to so many gunlance users using just charged shelling only and not using any other attacks for long shell-type gunlances).

The checklists will always be available but tucked away at an accessible but not intrusive part of the game UI. When you want to complete it is entirely up to you. Completing them ought to give a medal to show that this hunter has completed the entire curriculum and can be considered a master of that weapon type.

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