提案/Suggestion
As the title suggests, the Gunlance’s element should slightly affect the shelling damage of a Gunlance. When exploiting a monster’s elemental weakness, adding a percentage of the element (affected by elemental skills) to the shelling might encourage more diversity.
For specific percentages:
- 12% for tap shelling
- 18% for charged shelling
- 6% for burst shelling
- 24% for the Wyrmstake cannom explosion
- 30% for Wyvern’s Fire
These values should boost each playstyle (Normal’s Fullburst, Wide’s Shell+Stab, Long’s Charged Shelling) by approximately the same amount.
現状/Current Status
Currently, Gunlance shelling is flat damage based on Grade, unaffected by raw, element,and affinity. This means the most popular Gunlances are picked for their skill (Deviljho’s Artillery, Kushala’s Unity) or are easy to upgrade (Bone). There is almost no reason to pick elemental Gunlances because the actual damage increase is marginal.
When switching to element on other weapons, players can usually expect ~17% more damage when exploiting a monster’s weakness, which can be higher with the right skills. For Gunlances, Normal and Wide shelling gain around ~8% more damage when combining regular attacks with shelling. However, Long shelling gains no benefit because their optimal playstyle is charged shelling only.