Consistency of monster part naming (specifically "Scale" and "Shell")

提案/Suggestion

There should be consistency in the naming of monster parts that are used for upgrading equipment.

Blackfur, Feather, Flabby Hide, Hide, Pelt, Pleura, Purplefur, Ridge, Sinew and Wingtalon are always used for upgrading armour, and that is fine.

Claw and Fang are always used for upgrading weapons, and that is fine.

But in the case of “Scale”, for

  • Great Jagras, Kulu-Ya-Ku, Pukei-Pukei, Coral Pukei-Pukei, Paolumu, Nightshade Paolumu, Jyuratodus, Rathian, Pink Rathian, Legiana, Rathalos, Azure Rathalos, Radobaan, Tzitzi-Ya-Ku, Odogaron, Deviljho, Kushala Daora, Mizutsune, Teostra, Aksonom, Magnamalo

it is used for upgrading weapons, while for

  • Great Girros, Tobi Kadachi, Anjanath

it is used for upgrading armour.

By the same token, “Shell” is used by

  • Pukei-Pukei, Coral Pukei-Pukei, Barroth, Jyuratodus, Rathian, Pink Rathian, Diablos, Black Diablos, Radobaan, Barioth, Zinogre, Kushala, Teostra, Magnamalo

for upgrading armour, while for

  • Banbaro, Basarios

it is used for upgrading weapons.

There are nine monsters that use “Scale” for upgrading weapons and “Shell” for upgrading armour, and there isn’t actually an instance of a monster where “Shell” is used for upgrading weapons and “Scale” for upgrading armour.

However, given that there are these five exceptions where “Scale” upgrades armour not weapon and “Shell” upgrades weapon not armour, it is only confusing for the player.

Your Item Box only ever becomes full when you are under time pressure. This may be because you are the last person that everyone is waiting for in a HAT or because it is one minute to the hour and that extremely rare monster that might give you the Plate or Saliva that you need is sitting right in front of you and will be gone in 60 seconds. Either way, you have to make space within the next few seconds.

Many is the time that I have been racing through my Item Box and thought “ah, Shell, I don’t need to upgrade that armour right now, delete” or “Scale, I don’t need to upgrade that weapon right now, delete”, only to then realize that for that particular monster the terminology was the other way around and that I have just wiped out all of the materials for a particular weapon or armour piece that I was in the middle of building, thinking that it was the other one.

Regardless of all of the other names, please fix the anomalies in the naming conventions, such that “Scale” is always used only for weapons and “Shell” only for armour.

現状/Current Status

“Scale” and “Shell” are used seemingly at random, both for materials to upgrade weapons and materials to upgrade armour. “Scale” needs to be used only for weapons and “Shell” only for armour.

3 Likes

This suggestion has been made before, and the answer is the order of the R1 material.

It wasn’t the case before in the earlier days, but now the R1 materials are ordered in such a way that the first R1 is for weapons and the second R1 is for armour.

The names are consistent with the biology of the monster, but essentially they are “flavour text”. Their rarity and sorting order is consistent now and can be used to help you determine which material to discard in cases where the use of Favourite equipment doesn’t help you.

Otherwise, knowing the R1 names by heart is the next best thing to help you.

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It’s not an issue when sorting by rarity, no, but if you don’t know all of which are which by heart and keep your inventory sorted by item count (which is much more helpful when clearing space), then it becomes a problem.

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Wow, your list is very comprehensive! It would be nice to have some consistency, yeah, because given any single item at a glance, you really don’t have a way of confirming if it’s a claw/scale or scale/shell set.

I’ll definitely remember now that Banbaro and Basarios use shells for weapons, but there’s no way I’m memorizing that scale list :sweat_smile:

Well, that message did take me a long time to write, because I went through every single monster, making a list of what used what for weapons and what used what for armour. The exceptions are an “aide memoire” for myself, so if they help anyone else, then that is all the better :blush:

Thank you very much for your feedback :pray:

It’s not sorted by Rarity, but by Type.

This is the default sorting, and is far easier to use than sorting by quantity because you usually will be going by the monster that you want to discard materials for, not just by quantity.

Since sorting by Type will automatically group the various materials together, such as ores, bones, vegetation type, small monster, large monsters (in the same order as Monster Guide), and the event items and shared items, it makes for easy checking of which monsters’ materials can be discarded simply by going to that monster’s materials and then discarding them.

Sorting by quantity will simply put all the various monsters’ materials all over the place and make it horribly difficult to find the right things you want to discard.

Honestly, I don’t even really remember the material names by heart. I work by the simply logic of “first R1 is weapon and second R1 is armour” and then I just sort by Type. It’s a no-brainer for me. I didn’t even do any list to know which item is which. With my way of identifying which material to drop, I can even run the game in an unfamiliar language and still discard the materials correctly.

Give it a try, and you don’t have to think about the names anymore.