If that happens, Pursuit would trigger within the first few seconds, making Pursuit a must-have skill, so I’m against it.
Partbreaker-related skills would also break parts in an instant with SP, so that would become a must-have as well.
If breaking a barrier triggers 追撃, it would become a skill that activates faster than 不退転, has a higher multiplier, and has no action restrictions.
It seems like it would end up in a state where you won’t even stand a chance unless you trigger 追撃 on almost all weapon types if you’re aiming for a high score, and I kind of wonder about that too.
To begin with, the Dimensional Barrier’s durability isn’t set high enough to require “Partbreaker” or “Partbreaker SP,” so you can’t expect these skills to contribute much to damage output in solo play.
The only ones who would benefit from their implementation are players who lack the player skill to break the barrier, or players pushing for score attacks through assisted play.