About the Drop Rate of Riftborne Materials

Suggestion

Regarding riftborne materials
The drop rates are far too low. Since this is also a game with a strong collection aspect, I would like to request an improvement to the drop rates.
Also, having a noticeable difference in drops between 8★, 9★, and 10★ monsters would give players a reason to hunt them, so I would like that improved as well.

Current Status

Regarding riftborne materials
The drop rates are far too low.
I understand that this is close to endgame content, but the drop rates are so poor that it takes far too much effort just to forge a single weapon. This makes it difficult to put together elemental weapons, and even though players know elements are strong, there is a strong tendency to fall back on highly versatile non-elemental weapons instead. Furthermore, distributed weapons have a large user base because of how easy they are to craft, and only a tiny fraction of players have managed to build a full set of elemental weapons. The quintessential charm of Monster Hunter—hunting and battling with a variety of weapons and elements—is being lost. Whenever you join a Dimensional Link, about 80% of the time you find players using Rose Assault, Sinister Shadow Bolt, or Tropical Cannon. Since this is also a game with a strong collection aspect, I would like to request an improvement to the drop rates.
Having a noticeable difference in drops between 8★, 9★, and 10★ monsters would give players a reason to hunt them, so I would like that improved as well.

Its even worse when you mess up and select a boost you later see would give you less dps so you need another 8 riftparts and 12 scarcestones to unlock the second boost.

I think leaving the drop rates as they are is fine.

The Riftborne monsters added during the season get featured so relentlessly that you can gather quite a lot.

That said, it must be tough for newer players to collect materials from previous Riftborne monsters.

I feel like it would make it easier for new players to gather what they need if they held mini-events on a weekly rotation—like mini-outbreaks or having specific monsters appear, similar to the recent Bazelgeuse one—at some point during the week.

Drop rates really should be increased. Right now they’re way too low, and it’s killing motivation.

I wish they’d keep the drop rates as they are, but add a pity system based on the number of slays. If 1 was guaranteed every 30–50 slays, I could stay motivated to grind it out.

Even if it’s just something like a material guarantee pass for around 500 Gems a month, I really wish they’d offer something.