Suggestion
Regarding riftborne materials
The drop rates are far too low. Since this is also a game with a strong collection aspect, I would like to request an improvement to the drop rates.
Also, having a noticeable difference in drops between 8★, 9★, and 10★ monsters would give players a reason to hunt them, so I would like that improved as well.
Current Status
Regarding riftborne materials
The drop rates are far too low.
I understand that this is close to endgame content, but the drop rates are so poor that it takes far too much effort just to forge a single weapon. This makes it difficult to put together elemental weapons, and even though players know elements are strong, there is a strong tendency to fall back on highly versatile non-elemental weapons instead. Furthermore, distributed weapons have a large user base because of how easy they are to craft, and only a tiny fraction of players have managed to build a full set of elemental weapons. The quintessential charm of Monster Hunter—hunting and battling with a variety of weapons and elements—is being lost. Whenever you join a Dimensional Link, about 80% of the time you find players using Rose Assault, Sinister Shadow Bolt, or Tropical Cannon. Since this is also a game with a strong collection aspect, I would like to request an improvement to the drop rates.
Having a noticeable difference in drops between 8★, 9★, and 10★ monsters would give players a reason to hunt them, so I would like that improved as well.