提案/Suggestion
現状と問題点: 防具精錬素材の消費量に対して、追加されるスキルの実用性が非常に低い状態です。また、事前案内なしに実装されるため、ユーザーが素材消費に対する準備をすることができません。
改善要望:
使用頻度の低いスキルを除外し、属性やユーティリティ系のコアスキルを中心に実用的な構成へ再編してください。
防具強化パッチおよびピラミッド開始前に、関連情報を事前にロードマップとして告知し、ユーザーが計画的に素材を使用できるよう誘導してください。
It’s too abstract to say much about it…
The practicality of the added skills is very low compared to the consumption of armor refinement materials.
Which recent example does this refer to?
This concerns most of the early large monsters and the three Elder Dragons.
If you don’t properly specify the unnecessary skill names, you might accidentally delete unintended skills.
So, what skill composition should I have used?
I don’t think the build—featuring something like Kushala Daora armor (which feels really underwhelming)—along with Kushala Daora’s waist piece, Nergigante’s head, and the conversion rate boost from Teostra’s armor, makes much sense. The conversion skill itself feels a bit lacking, and I believe Level 1 offers better efficiency. I wonder how it would have been if the unique advantages of Elder Dragon gear had been more pronounced.
While I think the skill enhancements for field monsters are reasonably well-balanced, the upgrades for elder dragons are disappointing. Instead of just increasing skill levels, they should have introduced effects that better suit the elder dragon series.