Recovery frames for the One-Handed Sword style 'Just Rush'

Suggestion

I would like to reiterate my request for improvements regarding “Just Rush,” which is implemented in the Style selection.

Currently, the Just Rush derived from a backstep has a very long recovery period and does not accept dodge inputs, making it quite impractical in actual combat.

In particular, there are many instances where I attempt to counter a monster’s attack, but the recovery period prevents me from dodging in time, resulting in taking damage. This prevents the style from fully showcasing its inherent appeal.

I believe that Just Rush would become a much more viable option if it were adjusted to allow immediate transition into a dodge action after the motion, similar to the original series. This would significantly improve its controllability.

Just Rush is a satisfying action that rewards precise timing, so it feels like a waste that its evaluation is lowered due to the long, undodgeable recovery period.

I would appreciate it if you could consider adjusting it to provide smoother behavior that better reflects player skill.

Thank you very much for your consideration.

Current Status

The recovery period is nearly one second long, making it easy to take damage from monster attacks.

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盾コンも当たりずらいしモーション長いので

強化ほしいですね。

盾コン強化欲しいです!

もっと楽しい立ち回りができる調整、期待して待ちましょう!