モンスターガイドでどの部位破壊でどの素材がドロップする可能性があるか明記して欲しい/Suggestion for Monster Guide: Reveal the Body Part(s) that drop a particular material when that material is acquired from Broken Part Rewards

モンハンライズ(サンブレイク)では、ハンターノートにどの部位からどの素材がどのくらいの確率で出るかが記載されています。
同様のものを、Nowでもアプリ内で表示してほしいです。

また、討伐後の報酬画面でも、各部位破壊報酬がどの部位からドロップしたものかを明記してほしいです。

現状、有志の方が検証した部位破壊情報がある程度出回っていますが、
・まとまった情報はリリース初期に多く、SNSで流れてしまって今は見つけにくくなっている
・そもそもアプリ外で自ら調べようと思わないと情報に辿り着けない
等の理由から、部位破壊とドロップ素材の関連性を知らないライトユーザーも多いのではないかと思います。

大連続狩猟で遠隔マルチが実装され、また今後グループハントイベントもあるとのことで、これまで以上に他ユーザーと協力プレイする機会が増えるかと思います。
レア素材や不足しがちな素材が出る部位を皆で協力して壊す、という体験を今以上に楽しめるように、もっと多くのユーザーが部位破壊の情報に簡単にアクセスできるようにしていただけると嬉しいです。

ご検討よろしくお願いします。

13 Likes

ドロップ率に関しては、コミュニティフォーラムの活性化を目的として意図して非公開としてるみたいですね。
https://community.monsterhunternow.com/t/wyvern-gem-shards-dont-drop/6839/6

3 Likes

こちら共有もしていただけてないですが、グループハントを推奨するなら部位破壊のことをもっと周知してほしいです。
ユーザーの自発的な情報共有に任せるのでは、一部の熱心な人たちにしか情報が行き渡りません。

私が記載した内容のとおりでなくて全然いいので、ライトユーザーにも部位破壊の重要性が伝わるようにしてほしいです。

(星8クシャルダオラにチケット使って前脚だの後ろ脚だの何も破壊できない部位ばかり殴る人たちとマッチングするとうんざりします…グループハント楽しくありません)

6 Likes

現状/Current Status

  1. New players do not know what materials can drop from the Broken Part Rewards associated with the broken part.
  2. Experienced players who are not aware of external resources on Broken Part Rewards or who do not pay attention to the materials that drop in the Broken Part Rewards from breaking specific body parts will not realise that there’s a difference between the Broken Part Rewards for different body parts.
  3. Players looking to collect specific materials from a monster will either not know which body part to break or have to refer to external resources to learn and memorise which body parts to break before they become knowledgeable about which body part could drop what material(s).
  4. The monster guide has no information on what materials would drop from the respective body parts, only what materials can drop from which strength of the monster.

提案/Suggestion

Please consider the following:

  1. At the beginning, after slaying the first of a monster type, the Monster Guide will function as it is now.
  2. But when the player breaks a body part and subsequently receives a Broken Part Reward for it, mark it down in the Monster Guide to indicate which body part(s) this material can be acquired from.
  3. When you tap on a material, the game shall display the body part(s) that this material can be acquired from when, in addition to Basic Rewards. I think it’s important to mention the Basic Rewards, as there are players who think that certain materials can only be acquired from Broken Part Rewards, or that breaking a body part affects the Basic Rewards, which are not true. Help the community dispel certain unhealthy debates and actually focus on enjoying the hunt.

Split path:

  1. I am of the mind to make the hunting process more engaging and turn the Monster Guide into something like the the Hunter’s Notes in MHWorld. Meaning, the Monster Guide shall not reveal information that the player has not observed themselves. This way, if the player has never broken a body part, they’ll never know what can drop from it. Also, if the player never received a material that can be dropped from a body part, this information will also not be revealed to the player until they actually received the material from that body part.
  2. Alternatively, a simpler implementation is to simply break the body part and reveal all materials that can drop from it. This will help players to identify which body parts can drop what materials in the Broken Part Rewards more quickly, but I feel this is not very engaging, from a hunting perspective. Basically, how would you know what can drop from a body part if it never dropped for you?

I feel that Split Path 1 will give the community another point of engagement and collaboration to figure out which body part can drop what materials and therefore enjoy the hunting process beyond just merely hunting in the game. An additional social aspect to hunting.

Split Path 2 feels boring to me, but that’s how it is in MHWorld as well, but in MHWorld you need to upgrade your research levels for a monster in order to reveal more information about it, so I feel that Split Path 1 is closer to MHWorld’s implementation without adding a whole Research Level mechanism to the game.

Please consider.

4 Likes

I love this idea, but i was under the impression that in Now (and please correct me if i’m wrong) body part breaks simply give 1 extra drop - not curated to the part broken, simply 1 extra drop with the same rates as the 4 regular drops. At least this is how i remember it working when the game launched, if it’s changed at some point then i need to start playing different xD

You’ll probably be disappointed to know that broken part rewards have never been “another Basic Reward” slot. They’re distinctly different.

At first I thought they were all the same. I remember getting more Pukei tails during the closed beta tests when I was using Sword & Shield exclusively and routinely cut Pukei tails.

However, in the live release, I switched to Pukei Bow as soon as I determined that that’s the weapon I will use for a long time, I stopped cutting Pukei tails, and based on my near-complete hunt report records (I only missed recording 3 hunts out of thousands), I never once received Pukei tail in the broken part rewards since I switched to using a Bow and never cut the tail with it.

That’s when I made the connection that broken part rewards are unique to the parts that are broken.

That’s why people are going for “R6 parts” or “shard parts” (or whatever part, for this matter)—not because breaking those parts modifies the drop table in the Basic Rewards or that the Broken Part Reward slots are the same as Basic Rewards, but because they want to get the broken part reward drop slot that contains the desired material in its drop table.

2 Likes

Wow, my mistake there then, specific part breaks have never seemed to drop specific rewards for me, or maybe ive just never noticed xD that just further explains the need for your suggestion though - clearly some players dont know that their drops can be influenced by the parts broken, and having a section explaining which breaks drop what would make that far more clear

Haha to be fair to your observation, I’ve only received 1x WGS from the 113 tail breaks I have on record. So the drop rate seems to be very similar to Basic Reward drop slot rates, which is not high.

Also, some monsters have body parts that only drop R1s, like Great Jagras Stomach—you’ll never get coloured drops from breaking such body parts. For Rathalos, its wings will only drop Wingtalons—useful to know if you need to build Rathalos armour and need a lot of its wingtalons. The list goes on.

The order of the Broken Part Rewards are also fixed in a specific way, so if you know which parts you broke and the order of the broken part rewards, you can actually record precisely what materials have been acquired from which body part.

1 Like

This has been very enlightening, thank you!

1 Like

提案/Suggestion

モンスターガイドに部位破壊報酬の情報の記載を提案します。

現状/Current Status

レア素材を狙う上でも部位破壊が有効な訳ですが、マルチでプレイしてても部位破壊を狙わないユーザーが殆どです。
この部位破壊を狙わない理由はそもそも「知らない」事が大きな要因であると考えます。
モンスターガイドに部位破壊報酬を記載する事でもっとマルチプレイが快適になるのではないでしょうか。

11 Likes

Do you even get specific drops from broken parts? Never looks like it if I am honest. No matter how many times you break, lets say Kulus head (because that’s a common target), the amount of plumes recieved doesn’t seem to be overly high.

I honestly think they just went with the easy way here. Broken parts give you another slot of loot. All slots get rolled at random from the loot table. Every piece has a fixed drop chance.

So statistically, more slots/broken parts give you a higher chance at getting the rare stuff. But you’ll never increase the percentage of the rare loot dropping.

実装の仕方として、最初から全て開示されているのではなく、ドロップしたものが図鑑に埋められていく形式だったら個人的に嬉しいかなぁ。

3 Likes

部位破壊報酬は決まったアイテムの中で抽選されて出ますよ?
角壊して尻尾出ませんし、尻尾壊して角出ません。
レア6ドロップも破壊する部位次第で出る部位なら抽選しますし出ない部位をいくら壊しても出ません。
公式の発表が無いのでそれを公にしてプレイヤー皆が分かるようにしようという提案だと思います。

2 Likes

Nope, that’s not true. I’ve collected significant data on this before, each body part has its own separate drop table and drop rates, separate from the Basic Rewards.

Breaking body parts do not affect any other slot other than giving you one more chance to roll for a reward from a modified drop table.

Backed by 46,918 recorded hunt reports and 67,201 recorded part breaks and their rewards.

1 Like

原作での部位破壊報酬は以前は開示されないデータでしたが、ワールド・ライズ辺りで開示されるようになったので、モンハンnowでも開示されても良いと思いますね〜
部位破壊意識が高い人が増えれば良き

4 Likes

記載してたら便利ですね

ただ、知ってても自分が求めてなければ、討伐時間短くするために部位破壊無視して弱点狙って倒しちゃうし
知らない人はモンスターガイド見てたりすることも少なそう🤔

1 Like

The hunts in this game are already so short. I don’t understand why people want to make it even shorter when the extra rewards are completely within their reach. :man_shrugging:t2:

部位破壊の素材ドロップ率をRISEみたいに表記して欲しいです。

頭を最初に破壊していても1枠目や2枠目で古龍の角が出る事があり、バグかとも思いサポートで問い合わせたら報酬内容からランダムとの返答を頂いたので他のユーザーに可能な限り部位破壊推奨と知らせたところ、サポートが大事な部分(翼や尻尾破壊からは角は出ない)を端折ってランダムであると返答しただけでは?という感じの返信がきました。

こんなやりとりをユーザー間でさせるために表記しないのですか?
私はこんなやりとりしたくないです。
サポートは真摯にユーザーへ返事をしてくれていると信じていますので、他ユーザーから疑われるのは大変不快です。

RISEのようにきちんとドロップ率などが表記されていれば起こりません。
表記しない事で揉める原因を作っているようにしか感じないのでドロップ率を表記して頂きたいです。
よろしくお願いします。

2 Likes

モンスターガイドの『入手できる素材』を見ると、☆7モンスターを討伐しても竜玉のかけらは絶対に出ないことがわかります。
部位破壊報酬も「ここを壊してもOOは絶対に出ない」がわかるようにしてほしいです。

モンスターガイドの『入手できる素材』にある『モンスターの強さでフィルター』で入手できる素材が表示されるように、「破壊した部位でフィルター」を実装してほしいです。
確率はわからなくてもいいです。

Just commenting to link my previous suggestion to this post since we’re in a way asking for the same outcome but merely with a different process: