New players do not know what materials can drop from the Broken Part Rewards associated with the broken part.
Experienced players who are not aware of external resources on Broken Part Rewards or who do not pay attention to the materials that drop in the Broken Part Rewards from breaking specific body parts will not realise that there’s a difference between the Broken Part Rewards for different body parts.
Players looking to collect specific materials from a monster will either not know which body part to break or have to refer to external resources to learn and memorise which body parts to break before they become knowledgeable about which body part could drop what material(s).
The monster guide has no information on what materials would drop from the respective body parts, only what materials can drop from which strength of the monster.
提案/Suggestion
Please consider the following:
At the beginning, after slaying the first of a monster type, the Monster Guide will function as it is now.
But when the player breaks a body part and subsequently receives a Broken Part Reward for it, mark it down in the Monster Guide to indicate which body part(s) this material can be acquired from.
When you tap on a material, the game shall display the body part(s) that this material can be acquired from when, in addition to Basic Rewards. I think it’s important to mention the Basic Rewards, as there are players who think that certain materials can only be acquired from Broken Part Rewards, or that breaking a body part affects the Basic Rewards, which are not true. Help the community dispel certain unhealthy debates and actually focus on enjoying the hunt.
Split path:
I am of the mind to make the hunting process more engaging and turn the Monster Guide into something like the the Hunter’s Notes in MHWorld. Meaning, the Monster Guide shall not reveal information that the player has not observed themselves. This way, if the player has never broken a body part, they’ll never know what can drop from it. Also, if the player never received a material that can be dropped from a body part, this information will also not be revealed to the player until they actually received the material from that body part.
Alternatively, a simpler implementation is to simply break the body part and reveal all materials that can drop from it. This will help players to identify which body parts can drop what materials in the Broken Part Rewards more quickly, but I feel this is not very engaging, from a hunting perspective. Basically, how would you know what can drop from a body part if it never dropped for you?
I feel that Split Path 1 will give the community another point of engagement and collaboration to figure out which body part can drop what materials and therefore enjoy the hunting process beyond just merely hunting in the game. An additional social aspect to hunting.
Split Path 2 feels boring to me, but that’s how it is in MHWorld as well, but in MHWorld you need to upgrade your research levels for a monster in order to reveal more information about it, so I feel that Split Path 1 is closer to MHWorld’s implementation without adding a whole Research Level mechanism to the game.
I love this idea, but i was under the impression that in Now (and please correct me if i’m wrong) body part breaks simply give 1 extra drop - not curated to the part broken, simply 1 extra drop with the same rates as the 4 regular drops. At least this is how i remember it working when the game launched, if it’s changed at some point then i need to start playing different xD
You’ll probably be disappointed to know that broken part rewards have never been “another Basic Reward” slot. They’re distinctly different.
At first I thought they were all the same. I remember getting more Pukei tails during the closed beta tests when I was using Sword & Shield exclusively and routinely cut Pukei tails.
However, in the live release, I switched to Pukei Bow as soon as I determined that that’s the weapon I will use for a long time, I stopped cutting Pukei tails, and based on my near-complete hunt report records (I only missed recording 3 hunts out of thousands), I never once received Pukei tail in the broken part rewards since I switched to using a Bow and never cut the tail with it.
That’s when I made the connection that broken part rewards are unique to the parts that are broken.
That’s why people are going for “R6 parts” or “shard parts” (or whatever part, for this matter)—not because breaking those parts modifies the drop table in the Basic Rewards or that the Broken Part Reward slots are the same as Basic Rewards, but because they want to get the broken part reward drop slot that contains the desired material in its drop table.
Wow, my mistake there then, specific part breaks have never seemed to drop specific rewards for me, or maybe ive just never noticed xD that just further explains the need for your suggestion though - clearly some players dont know that their drops can be influenced by the parts broken, and having a section explaining which breaks drop what would make that far more clear
Haha to be fair to your observation, I’ve only received 1x WGS from the 113 tail breaks I have on record. So the drop rate seems to be very similar to Basic Reward drop slot rates, which is not high.
Also, some monsters have body parts that only drop R1s, like Great Jagras Stomach—you’ll never get coloured drops from breaking such body parts. For Rathalos, its wings will only drop Wingtalons—useful to know if you need to build Rathalos armour and need a lot of its wingtalons. The list goes on.
The order of the Broken Part Rewards are also fixed in a specific way, so if you know which parts you broke and the order of the broken part rewards, you can actually record precisely what materials have been acquired from which body part.
Do you even get specific drops from broken parts? Never looks like it if I am honest. No matter how many times you break, lets say Kulus head (because that’s a common target), the amount of plumes recieved doesn’t seem to be overly high.
I honestly think they just went with the easy way here. Broken parts give you another slot of loot. All slots get rolled at random from the loot table. Every piece has a fixed drop chance.
So statistically, more slots/broken parts give you a higher chance at getting the rare stuff. But you’ll never increase the percentage of the rare loot dropping.
Nope, that’s not true. I’ve collected significant data on this before, each body part has its own separate drop table and drop rates, separate from the Basic Rewards.
Breaking body parts do not affect any other slot other than giving you one more chance to roll for a reward from a modified drop table.
Backed by 46,918 recorded hunt reports and 67,201 recorded part breaks and their rewards.
The hunts in this game are already so short. I don’t understand why people want to make it even shorter when the extra rewards are completely within their reach.