ライトボウガンの火力について/Reconsider LBG nerfs. Especially with spread ammo.

ライトボウガンの散弾等について/About Light bowgun’s shotguns

・貫通弾についてはよいアップグレードと感じましたが、散弾については
方向違いなアップデートに感じました。
/I felt it was a good upgrade for penetrating bullets, but as for scatter bullets.
I felt like the update was in the wrong direction.

・ダメージではなく集弾率の低減及び有効距離の遠距離化を調整すべきと思います。/I think that adjustments should be made to reduce the collection rate and increase the effective distance, rather than the damage.

・また散弾は貫通弾以上に取り回しが悪く弱点フルHITはまずありえない(顔が小さい、イビルジョーのように必ず距離が出てしまう)結局散弾は使いづらいと考えます。
/Also, scatter bullets are harder to handle than penetrating bullets, and it is almost impossible to hit them with a full weak point (the face is small, and the distance will always come out like Evil Joe).In the end, I think that scatter bullets are difficult to use.

・さらに、弾数が少かったり、散弾で届かないの場合、任意でリロードする機能(タップアイコンの配置)などで対応するのも一つかと思います。
/Furthermore, if the number of bullets is low or the bullets cannot reach you, I think one way to deal with it would be to have an optional reload function (placement of tap icons).

・斬裂弾も肉質影響がひどく尻尾が切れるからと言って徹甲榴弾に比べると相当見劣りします。
/Slashing bullets are also considerably inferior to armor-piercing high-explosive bullets because they have a severe effect on the flesh and the tail can be cut off.

・反動軽減スキルによる発射速度のUP(通常弾が倍速で発射)やSP攻撃の反撃龍弾のカウンター効果など付け焼刃の調整よりしっかりと調整を行ってください。
/Please make more thorough adjustments than adjusting the stopgap, such as increasing the firing speed with the recoil reduction skill (normal bullets are fired at twice the speed) and the counter effect of the SP attack’s counterattack dragon bullet.

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