提案/Suggestion
I hope to establish an MVP scoring system for each hunt, so that everyone can see their contributions on average, such as the amount of health lost when attacking a dragon, the parts broken, and the number of times they provided assistance, such as paralyzing or stunning. This would increase the fun.
現状/Current Status
Each game’s scoring only considers time, completely obscuring the hunters’ efforts.
I also think it would be great to have a similar system.
However, regarding part destruction, I believe that all players contribute to accumulating part destruction damage. Therefore, rather than crediting who destroyed the part, wouldn’t it be more appropriate to evaluate based on the amount of part destruction damage accumulated leading up to the destruction?
Implementing scoring for each hunt would likely require a rather large-scale update, but I really hope you’ll consider it.
There are aspects where I’d really like to see them lean more in this direction.
However, given the current content’s strength, I wonder if investing that much effort would actually be worthwhile…
But dwelling on this any further would just turn into complaining.
If there were evaluations for various actions, players could aim for higher-quality gameplay. This would be especially beneficial in Interception Battles, allowing certain actions that currently don’t contribute to points to receive some form of recognition. I believe this is an element that thrives specifically within the unique environment of Interception Battles.
Regarding part destruction, I think it would be helpful to have the “Dimensional Anomaly Parts” and “Recommended Parts to Destroy (so-called Rare 6 parts)” displayed in separate sections on the results screen, showing both success and failure…