Monster level cap setting

提案/Suggestion

We need a monster level cap setting. If you choose 6* only 1*-6* monsters show up in the wild etc… this would allow players to start new weapon paths and use that weapon from grade 1 all the way up to max. (I’d love to try the long sword but I don’t wanna max it out just to try it in real hunts. I want to play with it from low lvl and build it up). A DIFFULTY CAP SETTING would also allow for less skilled players to set the difficulty lower so they can have fun with the game. (My wife less skilled is starting to not have much fun and is playing a lot less)

現状/Current Status

I barely made it through the campaign to unlock 8* and riftborne monsters. Which are a bit to much for me and my wife (not a gamer and much lower lvl) to beat. However they are mostly what I see now and take up a lot of my paintballs Which is a huge waste. We’re older and don’t really have a way to meet and greet other players in our area to have 3-4 ppl for those hunts. And the elder dragons are all at 8* which 3/6 of them I don’t have a good enough weapon in the correct element to really contribute damage wise.

A post was merged into an existing topic: 難易度を下げたら、フィールドのモンスターの強さにも反映していただきたい