Issue with minimum health point to hunt : Melee vs Ranged

現状/Current Status

Hello,

I’ve been playing MH Now for about a month now (basically a newbie with a lot to learn). However, I find a notable flaw in the design regarding health points:

Let’s take two players—one ranged, one melee. The ranged player is safe, shooting with their bow/gun without taking risks; they just deal lower damage. If they win, great. If they lose (mostly due to time), they can simply exit the hunt and restart it just before the countdown ends, resuming their hunt. Virtually, they can play indefinitely with just a lot of patience.

On the other hand, the melee player hits harder but has to take risks, learn monster movements, block, and dodge to defeat their target—potentially (and surely) losing health in the process. Once they drop below 30 HP, they can no longer play and must wait (1 HP ~ every 30 seconds) for their health to regenerate.

In this setup, someone who moves around a lot and hunts frequently will end up potentially frustrated and eventually switch equipment entirely (I play with the Charge Blade) because it’s simply less expensive in potion, less frustrating in mechanics, and better in terms of playtime. I understand that balancing is extremely complex and delicate, but at this point, if you exclude the “fun” and “get good/better at the game” (which is still true fundamentally), why bother to play melee instead of ranged ?

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The running joke is Monster Hunter “Bow” instead of Now

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to use ranged, you need the skills to use it well and you also need specialized armor.
And even if ranged has a lower risk of taking damage, it doesn’t mean it’s the only weapons players use.
in the end, players are just having fun using what they want to use.

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I mean, every builds need specialized armor with certains skills to be efficient. That’s not exclusive to ranged ; maybe they are harder to get as ranged (I didn’t pay attention).
I never speak about preferences and affinity with each weapons, that’s why I ask my question by excluding “fun” and “get good”. The main purpose of my question was the problem with health points and possibility to play.

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