Is the game any better

Hello,
I played the game when it first came out and had bad experiences for the first 6 months of the game and was told by the devs that pretty much all the issues with drop rates and monster hunts and all was due to me not playing with more people. I am wondering if this has been finally addressed and better for solo players to get/find things and reach out to people in the game?

I just want to know if this is just a waste of time since the devs stated that it was balanced for 4 people in hunts and if I wanted a better experience I should play with/get more friends in the game.

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Monster Hunter was never meant to be a solo game. Yes, you can play solo, but the complete experience is in the group hunts. You can still complete most of the content solo, but when it comes to certain event quests that require you to perform group hunts, you will have to do group hunts.

There are Dimensional Links and Hunt-a-thons/Elder Dragon Interceptions where you can get access to group hunts more easily than before, even if you live in the middle of nowhere, so long as there are large monster spawns and large gathering points where you are.

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I was not talking about HaT or Elder dragons. Just basic gameplay where I was told if I wanted to hunt 6*+ monsters I just need friends as drop rate and killing it is worse for solo players and all hunts should be played with multiple people. It also still advertises to solo players and has locked content to solo play.

I want to know about just going out and hunting normally not in community events.

I am going to take it as a no, they havent made it any better or worth playing.

Is at least drop rate and cost fixed to not be so taxing? Hunted hundreds of monsters 5-7* to still be stuck at rank 5 as a cap because materials.

The drop rate is not “worse”. The drop rate is the same in any type of hunt for the same monster at the same strength.

You simply just cannot take advantage of the mechanisms that could allow you to break more parts (i.e. part HP modifier scales slower than monster HP modifier in field group hunts with more hunters) and also miss out on the Group Hunt Reward slot. This means you cannot, mechanically, break more parts solo compared to group hunts using the same build but with more players.

But otherwise the solo experience is still the same.

And there are dimensionally-linked monsters.

And, no, I’m not talking about community events. There’s no real distinction between “community” or “non-community” events anyway. It’s just a matter of what the event quests’ requirements are, and group hunt quests are usually limited to group hunt-specific events.

For reference, I have hunted 24840 large monsters at this point, and only 12561 of them are in group hunts (49.4% solo). I only started to have more group hunts in the last 6 months compared to my first 6 months.

Back to the drop rate: It’s simply RNG. The rate is the same, but you cannot expect the same outcome every single time.

If you cannot stand games with such RNG reward mechanism, then this game is simply not for you. But know that Monster Hunter has always been like this. The only difference between MHNow and the main MH games is that they break down the longer main game hunts into smaller bite-sized hunts here while maintaining similar or even better reward ratio (I’ve calculated this before based on actual hunt times and reward count—MHNow typically rewards more counts of monster materials compared to the average main game hunt, and that was before Group Hunt Reward was a thing).

They key thing is whether you continue to hunt or not. If you stop just after the first monster because it gave you R1s, you will never see the coloured drops because you didn’t hunt again.

That’s all I can say. The decision is yours.

I certainly hope to see you one day through the DL/HAT/EDI and just enjoy the hunt together. If not, maybe I’ll see you in Wilds? :face_with_hand_over_mouth:

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This is not correct and have proof that I have sent to Niantic and that the drop rate was broken and all they said was: “it shouldnt be that bad.” I have almost 3k hunts and getting only lv1 gear for fight 6 and 7* monsters. I showed them screen shots and they just said play with more people. I do break parts every fight every time sometimes up to 4 times and still was lv1. Having over 500 high level monster kills should not yield a single lv 5 and everything else lower. Just did some hunts today 7* monsters 2 broken parts highest level drop was 2. Rng should balance out not always deliver garbage especially on higher level monsters.

The game isnt the same I was playing this game from the start and have seen a lot of features that were added and even admitted by Niantic in these forums they were not working as they should and said they would look into it. I even show a 2 week period after an update where drop rates were working properly in the game and ended the second the Halloween update came in. I know the rng is random but to have that low of drops is literally impossible and you all just explain that I should play more and break more parts. I have even seen a coiple where they lowered the cost to upgrade weapons and armor because it is horribly balanced. I know it happened again in the last year as when I stopped I couldnt upgrade anything and now I can upgrade almost everything and even overgrade a couple things.

Also just explaining how the game "should"work doesnt answer the question and doesnt make it any less annoying. Also you just made a bunch of assumptions in your response that have nothing to do with what I said.

Before you answer some other question again, this drop rate is exactly why I stopped playing last time as the only thing I was told by a dev themselves is that it shouldnt be that low. If I hunt 100 monsters I can expect about 3 high lv drops not 0. I get 1 about every 230 hunts and that is not worth it to grind that bad. Why did it function correctly after an update and ended the very next update? Also hunting with people does have better drop rates as hunting gets you more material increasing the odds of getting stuff. So that is very clearly not true that the odds are the same. Also still 4* monsters are dropping better than any other * rating. I always get at 2 or more pieces that are not lv1. As soon as I go up and fight higher monsters it drops to 1 and is almost always a lv2. I and several other people had this going in this forum a little over a year ago and all we got was it shouldnt and then you give your experience as to why ours isnt happening to us. If I based what is happening to me and apply it to your “experience” then I dont believe you have anything over rank 5 as you are clearly lying because I cant get anything over that. So if the drop rate is still 0 out of 100, then it clearly isnt worth the time to try and build better gear. All but 2 of my high lv materials came from quests which are locked to multiplayer at a certain point.

If you are just going to ignore this again then maybe just suggest a game that is similar but doesnt lock things to multiplayer mechanics where I dont get to finish events, fight monsters, or gear behind multiplayer.

What I said was backed by 46.9k hunt reports from players around the world, of which at least 26957 (~57.45%) were reported to be solo hunts (I did not gather the party size in the earlier stage, so there are more solo reports that are not included in this figure since there’s no party size data for them but are part of the dataset).

You can see the results for yourself.

Some behind-the-scene numbers that only I can see:

  1. I assign a score to each hunt report based on the drops’ rarity (the sum of squares of each drop’s rarity level; e.g. R1 = 1, R2 = 4, R3 = 9, etc). Only Basic Reward and Broken Part Rewards are counted, not HAT rewards or Group Hunt Rewards (this came after my project stopped).
  2. Based on the players’ submissions, after filtering for only players who have submitted at least 100 reports, the player with lowest average score across all their hunt reports had just a score of 10.34, while the player with the highest average score had a score of 22.91. My own average score of 8677 hunt reports was 16.53, and I recorded >80% of my hunts at that point (remaining 20% were in screenshots that I got lazy to submit into the system, but I do not cherry-pick what I submit).
  3. The lowest standard deviation (how consistent a player’s hunt reports’ scores have been) was 5.826 and the highest deviation was 14.797. Mine was 11.321. High deviation means that this player had hunts where the drops had abysmal scores (e.g. all R1s) and hunts where the drops had heavenly scores (e.g. multiple R5s or R6s). There is a tab in the spreadsheet above that shows the Top 10 submitted hunt reports, and the top scorer was from a 6-star Tobi-Kadachi.

If the crowd-sourced numbers still don’t reach you, what I want to say is, the rates are the same. You simply just cannot expect the same result to occur to everyone because the drops are based on RNG. Probabilities. The deviation in the scores above shows that you’re not the only one experiencing such highs and lows.

There are so many others who have persisted and enjoyed success even as lone hunters (I know of a number of them in my local community, and this is despite them living in a small country with ready access to group hunts and plenty of monsters and nodes, but their life schedule and path doesn’t allow them to participate in group hunts as often as they wish).

If what you said is true, then surely all those lone hunters can’t be successful. But that’s not the case, and many of them have 10.5 weapons and 8.1+ armour and are not too far from me, some even better than me.

Note, I am not discrediting your experience. I understand how excruciating it can be to work so hard for a hunt and then you get R1s. I recently hunted a 10-star Banbaro and I got all R1s. But I had many, many other hunts, solo and group, where I got coloured drops. The majority of my coloured drops come from Basic Rewards, and that is consistent, for me at least, regardless of solo or group hunt.

I used to feel the pain of getting R1s. Now, it doesn’t matter to me anymore, because I just need to keep hunting, and eventually the drops will come.

But those drops will not come if you stop and don’t move forward.

If you really want to know how’s the game now, go and hunt and see for yourself. But don’t just hunt the first 10 monsters and say that is representative of the next 10,000 monsters that you didn’t hunt, because a sample size of 10 for the kind of probabilities you’re working with is simply just inadequate to be used to support any kind of reasoning.

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So once again you based it on general stats. This is a bug where some players do not get your standard drop rates and persisting isnt worth it if it does not do what it is suppose to. And before you launch into more bullcrap about how others are playing, it isnt high tier stuff I am stuck on, it is R4. Here I will show you as well. If the monster does not have a 4* varient, I can not get the materials I need to move on and hunting thousands of monsters is not a substitute for fixing non wxistent drop rates. If you want me to do it off of what I am actually getting, R4 is the rarest material in the game since I have to fight hundreds just to get 1 or 2 of them. Still cant get past Lv5 on anything.

Once again you showed an example of others but just ignored mine. So if my drop rate isnt this bad because you said so, then I dont believe people do have that high of gear because I havent seen it either. Do you not see how that argument doesnt work. I am reporting what was and still is happening to me and you are just saying no that is not true. Also you admitted that breaking parts increases odds but havent included any figures that include multiplayer drops which adds more chances for hunting with more players. If breaking parts adds another chance and increases odds then so does adding 2 drops for multiplayer meaning they get better odds than solo meaning they are not the same. When I get 6 drops per monster and a team of to gets 8 they are getting better odds for playing together and screwing solo players for not doing so and this does apply to all hunts so this is a permanent buff for playing with people and punishing solo players for not.

I have been reporting this as a bug, which means it isnt happening to everyone, since you dont understand that bugs dont affect the entire community.

Here is pictures of my inventory showing R4 is my lowest material gains especially on monsters without 4* varients. So unless your stats tell me why I am not getting R4 at a rate of almost a fifth of that of R5&6 then you are just proving that there is something wrong with my game. And once again just saying that it isnt suppose to happen.

If I am not the only one experiencing a low of my entire time in the game except for a single 2 weeks period between updats then you are saying that this will be my game in the entire time going forward as well. This is momths of gameplay for you to just say that I am in a low and come back to a low. Lows dont last for almost a year in the game and if that is ok with you then you really dont care about your player base if some are having even worse stats than your numbers here, which I am and continue to do so, is just not registering to you.

So thanks for the false stats and just saying that my constant string of poor drops is just bad luck and that the only way to get value out of my 10 months in the game is to put more time into a game that is not rewarding me for my time and proven by your figures that mine is in fact worse than you lowest low you have reported to you and is entirely my fault to get more high level materials than the actual material I need to make those materials have any value. If I cant get to that rank to use them, then being lucky on getting higher materials is just as frustrating as not getting what I actually need. Based off this though my drops are good because I have so many high level stuff but here I am stuck because I cant get R4s at any rate near those ones and they are few and far between as well.




You don’t understand the nature of RNG.

Suppose R4 monster materials have a drop rate of 5% in the Basic Rewards per slot, based on the material drop rate survey. This rate is pretty much consistent from 4-star monsters onwards.

Across 10,000 hunts, counting just Basic Rewards, there would be 40,000 Basic Rewards, and 5% of them ought to be an R4, which translates to 2000 pieces. 2000 R4s in 10,000 hunts. Roughly 20% of those hunts ought to see 1 R4. Keep this in mind.

Now, you should have seen hunt reports showing ridiculously good drops, such as multiple R4s.

Suppose that there were 500 hunts in which players got 2 R4s. 2x 500 = 1000 R4s.

The 5% rate is a constant. If 500 of those 10k hunts already had 1000 R4s, then the remaining 1000 R4s will be “shared” across the remaining 10k - 500 = 9500 hunts.

This would make it look like it’s a mere 1000/9500 ~= 10.52% chance for the remaining hunts to get an R4.

Now, you have only hunted how many 4-star monsters?

I didn’t get a clear picture from you, and I doubt you recorded all your hunts, so let’s say that you hunted 500 of them.

Your contribution to this 10k hunts is only 500. Since you didn’t get any double R4s, then your 500 hunts apparently had not been among the 500 hunts that got the double R4s.

Visualise the 10k hunts as a giant grid of square containers stacked neatly against each other laterally. We have 2000 beans (R4s), and a dispenser simply throws them into the air and allow them to land randomly into the 10k containers on the ground.

Your 500 containers are amongst the 10k containers, laid out randomly (chronologically, rather, since there are so many hunts going on at any one time). Do you think all the beans will land in your container?

Your 500 hunts are merely but a drop in the pond. If this was a raffle game, you only bought 500 tickets, and you’re expecting to win it all in a pool of 10k tickets?

If you truly won it all, then 9500 tickets would not be winners. Are they all gonna also call this game “bugged”, just because they happen to draw the short straw?

RNG is like this. It doesn’t care what you need or don’t need. The drop rates are designed to be just nice for upgrading a 1.1 weapon to 10.5 in 2000 hunts of that one monster, on average.

It doesn’t mean that it will give you the materials you need in the first 500.

The drop rates are pure RNG. It has no logic. It doesn’t give you advantage because you’re a new player.

But if you stop rolling those dice, you stop gaining.

Simple as that.

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I understand it just fine you clearly are not reading what I am posting and looking at what I am sending you.

I am not a new player and have put a lot of time into this game. I am literally showing you that I have more materials to build and upgrade at higher levels than the one I am stuck on. Been playing since the game launched, not new at all. Been on 7* for a long time now and is what I am talking about if you would just bother to read what I put.

You are literally telling me my reward for playing the game and getting bad rng is to keep trying with the same results even though there is no evidence of it having any difference.

R4 are not that rare and should drop just fine and I can prove that on 4* monsters I have no issue obtaining these materials. It becomes a problem on higher tier monsters where the RNG should be better but is worse. I get your lower deviation and your higher deviation.

Rng does not just fail consistently I can hunt a 4* monster 3 times and get at least 2 R4s but beyond that I am 5 times more likely to get a R5&6 than an R4 and cant even build weapons or armor at all. Let alone get them to the rank high enough.

You saying 500 hunts isnt enough to get a single R4 but getting a R5 or 6 after only 5 hunts is more normal to you. No matter how the RNG works I get 4 shots at a R4 per hunt minimum and the average for this is one every 15 hunts. You are telling me that for an entire year having an average of 1 per every 100 hunts is normal because RNG? The odds of me having this bad of an RNG is impossible according to your own statistics.

It sounds like you are just justifying poor design for your dumb luck. Once again making more assumptions based off nothing.

A year ago when I stopped playing I had hundreds of screen shots of my drops on monsters. So now listen very carefully, a R4 monster will almost always give me a R4 material the issue is going beyond this. I need these materials that do not have R4 variants. In these pictures I have shown that my drops takes almost 100 monster of R5,6 or 7 to get a single R4. Look at the pictures before responding with incorrect information and assumptions because you are telling me in your message here that I am correct and R4 are far rarer than any other material in the game because you think I am a new player. If it takes me over a thousand hunts just to build a weapon, then it isnt poor RNG it is bad design altogether or a bug. You only need 2 to build a weapon and I am stuck at 1 or 0 for a lot of them, the rest are lower ranks and dont need them to build but I do need them to level up. So if a year of my life hunting high monsters isnt enough then this game is not worth it

Again the devs themselves said it was not suppose to be working like it is in my game and that I should just try to update it or redownload the game. So if you are not going to listen or offer any actual help to fix the bug that rarer material drops more often than a mid tier material and literally locks me out of all content beyond it because RNG but then give examples that literally are impossible if mine was within the ranges you yourself are saying they are, then dont respond because you clearly dont understand RNG if you saying that I will always get R5&6 more often than R4.

I will no longer be responding to your non helpful posts on here either. Just making up numbers to sound like you know what you are saying and ignoreing everything I said. Since I “wasnt recording” all my screenshots of my drops and monster lv I will just assume the same that you are just rambling numbers to say these things that are not even true as my games drops prove just as your game drops prove mine to be false in your eyes.

“Is the game any better”. Sounds kind of like you were looking for a fight ever since you started this thread.

You’ve said multiple times that “the devs themselves have confirmed for you that you’re magically experiencing a bug with supernaturally low drop chances”. I find this hard to believe, and I’m wondering what your source is on that.

You’re not being targeted here. Your copy of the drop rate table is exactly the same as everyone else’s. If you don’t like that, don’t play this game.

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