Translucent player

提案/Suggestion

Allow user to set player translucent level during the fight. As this is a third person view, there are some armour which is too big blocking view of monster and easily get hit by monster.

現状/Current Status

Armour too big blocking the monster attack view

May I add that translucency should also be applied to other players and monster’s body part (especially cut tails) when they are standing behind our avatar?

It doesn’t occur often, but when a player stands behind my avatar but in front of where my camera is while I am using full gyro, the other player’s character model would usually block my view of where I am aiming. The same goes for when a monster’s cut tail drops on the floor, or the dense foliage when fighting in a forest habitat.

This happens a lot when fighting Radobaan and Banbaro, where their tails are huge when cut off and lying on the ground, and if I were to stand close to it and continue fighting there, I cannot see what’s happening in front at all and had to fight by my instincts. I’m not fighting Tzitzi-Ya-Ku, why am i getting “blinded”? :rofl:

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