素材の交換、売却、装備の解体/Trading/Selling materials, Dismantling Equipment

提案/Suggestion

I’d like to see the ability to trade items like monster bone +, carpenter bugs, earth crystals, and etc. with friends.

提案/Suggestion

竜玉のかけらが余り出しているので
竜玉のかけら3つか4つで
恐暴竜の唾液1個か雷狼竜の逆鱗1個と交換してほしい

現状/Current Status

イビルジョー☆8やジンオウガ☆8をやれる機会が少なく
竜玉のかけらは余るばかりなので

提案/Suggestion

I hope that a ingame trading shop can be implemented to allow players to trade for certain biome resource that is abundance in the Item Box, for those that is needed. This will make it easier for player to collect the resources, without needing to explore uncharted land everytime the biome changes randomly, since the player can now simply tap as many resource points as possible, and then later exchange for those that is needed.

現状/Current Status

As the weapon and equipment that I wanted to craft and upgrade are using more of certain biome resources than others, it is really difficult to collect them due to the random biome. Sometimes I am unable to find a specific biome unless I walk blindly in one direction and hope that I can find it, or had to wait for the biome to appears where I can see it in the game map. I had abundance of some resource, and need to constantly sell them, while remains depleted for those that I needed.

提案/Suggestion

素材売却を報酬画面でもできるように改善をお願いします。

現状/Current Status

報酬画面では受取しかできない。

Dismantling for a return of zenny and materials PLEASE.
New weapons come out, and we try them or completely switch to them, by choice or from changes. Theres no training arena to see how weapons feel/function.

Even if they allowed it one time per season to reset your weapons, hell, Id pay $50 to refund all my weapons zenny and materials costs to make what I know I like.

As others have mentioned in the main games you can meld materials into other items. I think this is incredibly important for things like event armor and weapon items such as the Lucky New Year tickets. I’m currently stuck with grade 5 dual blades because I only have 4/5 of the required tickets to upgrade.

I’ve noticed r1-r3 materials have been the biggest bottleneck for upgrades for a lot of hunters and they have a large surplus of the higher rarity materials. I have a lot of r4 and r5 mats for specific monsters but not enough of the corresponding r1-r3 mats for the upgrades I want. It would be great to be able to trade down (but not up) in tiers for the same monster. A potential example would be 1 r5 = 2 r4 = 4 r3 = 8 r2 = 16 r1 mats could be a very useful feature. Especially since I have multiple extra r5 Barrioth mats but not enough r1 mats for my armor set and I’d rather not wait till next winter to get the materials!

If you could even consider something like this for a moment that would be greatly appreciated by all!

提案/Suggestion

Quality of Life Change

I think it would be great if there’s an option for players to trade their node mats for other same level node mat for 1:1 ratio or trade R1 or R2 to R3 with ?:1. Something like item Melder from the main game.

Then to make it balanced

Make it daily , every 3 days or weekly reset depends on the scale of offerings provided

Offerings maybe 3 to 4 or 5 to 6 items listed and are not fixed. meaning the items would be rng based on the pool they created. Again strictly for gathering nodes mats

As for monster mats, I think it would be broken if we can trade R1 to R1 or(R to R) of monsters. I guess what they can add is like in the pokemon go. Lets say Zinogre. Trade R1 of Zinogre to R2&R3 so on and so forth. Make the scale or requirement bigger for rarer items. They can also put daily/weekly limitations on it just to balance

I think the game needs some quality of life buffs. Instead of throwing out extra mats or sell it they can recycle those for rarer mats if needed.

現状/Current Status

Quality of Life buffs

提案/Suggestion

there should be a merchant to trade items with on the menu or on the map so we can trade our unneeded materials for the ones we need.

提案/Suggestion

生産した武器や装備を売って、半分でもいいので素材やお金が返ってくるようにしてほしいです。

現状/Current Status

間違って生産してしまったものや、生産したが使用しないものが多数あり、素材やお金がなくいろんな武器や装備を試しづらい。

Not sure if these ideas have been suggsted before, but here’s a couple of suggestions to add on to the idea bank:

Idea title

Allow trading in of equipment for a voucher that can be used to exchange for an equipment of the same grade from the same monster (conditions apply).

Conditions

  1. The equipment must reach the final upgrade step of the current grade before being allowed to trade in for that grade. For example, if the user trades in a Grade 6.1 Legiana Bow, they will only receive a Grade 5 Legiana Weapon Voucher which can be exchanged for a Grade 5.5 Legiana Weapon of their choosing. To receive a Grade 6 Legiana Weapon Voucher, they need to upgrade it to Grade 6.5.
  2. The equipment must be available for exchanging. This can be set by the development team to control the exchange program, similar to the availability of the riftborne monsters.
  3. Both weapons and armour can be exchanged, but armour exchanged this way will only be able to retain their currently equipped driftsmelt skill and lose the rest that are not equipped.
  4. A time delay between exchanges may be needed to prevent abuse, such as exchanging a weapon between hunts in the day, which makes it like some kind of omni-weapon system, which is not the point of this idea. Or perhaps an equipment can only be exchanged once a day and that incoming equipment is locked from exchanging until the next day rolls around. This exchange system is mainly for people who forged a lemon and want to correct their mistake, so the time delay is invisible to them since they don’t need to exchange again quickly after they have exchanged to the correct equipment they wanted.

The idea in practice

  1. User forged and upgraded a particular monster’s equipment to grade 10.5 (e.g. Legiana Bow).
  2. User trades in the weapon for a Grade 10 Legiana Weapon Voucher.
  3. User can then use the voucher to forge any other Legiana Weapon and have it at Grade 10.5 immediately.

Another idea is to allow exchanging of equipment between friends.

Idea in practice

  1. Player A and Player B are friends.
  2. Player A initiates a trade with Player B and put up a piece of equipment (e.g. Deviljho Chest) and indicated in the game which equipment they would like to receive. Suppose that Player A requested for Bazelgeuse Chest.
  3. Player B can either select Bazelgeuse Chest (if they have it) or another equipment that they have and offer it to Player A. Player B can see Player A’s request and tap on it to quickly select it as the offer or browse their own inventory to select the same or another piece of equipment to offer.
  4. Both Players A and B have to then review the offer and choose to Accept the offer on both ends before the exchange can take place. (The flow is similar to how Steam trading between friends works)
  5. If either player chooses to “Reject” or “Cancel” the offer at any point (the button is always available where appropriate), the trade is called off.

Conditions

  1. Equipment traded this way retain their properties in their entirety (e.g. style-upgraded weapons retain their style. Driftsmelted armour retain their driftsmelted skills.)
  2. To reduce the likelihood of RMT (real money trading), the traded equipment should be of the same grade. In the above scenario, if Player B tried to offer their Bazelgeuse Chest but it is only Grade 8 while Player A’s Deviljho Chest is Grade 10, the trade cannot be completed. Whether to also factor in the upgrade step will be up to developer’s discretion. Perhaps also make it so that only x.5 equipment can be traded for the same grade (i.e. 8.5 with 8.5, but 8.4 cannot trade with anyone because it’s higher than 7.5 and lower than 8.5, so it’s neither here nor there)?
  3. Event equipment cannot be traded.
  4. Equipment using Wyvern Gem Shards/Unique R6/Elder Dragon materials should only be tradeable with other equipment using the same category of materials and of the same type (e.g. weapon with weapon, armour with armour, Legiana with Rathian, Pink Rathian with Azure Rathalos, Zinogre with Espinas, Deviljho with Bazelgeuse, Kirin with Nergigante; basically, the same “economic tier” based on prevailing material discounts)
  5. To prevent spamming of notifications, a trade can only be initiated once every now and then (up to developer’s discretion on best practices).

There should also be an option in the user’s settings to ignore all trade requests so that the user will never see any trade requests (automatically cancelled or prevent the senders from even initiating a traderequest), but the user can still initiate trade requests, so that the user can still communicate with their friends and then initiate a trade request without being open to disruptive spam offers.

私は逆に竜玉が無くて困っています。武器や防具の精錬材は300以上あって使い道がありません。何か交換の手段を作って頂けると良いですね!

提案/Suggestion

Trade Monster parts with rarity of 4 and below (yellow and Below) with other players if they are nearby

現状/Current Status

Game doesn’t have that