Proposal for Additional Moves (Specific Ideas) to Improve Great Sword (Rage Slash) Damage/Mobility/Part-Breaking Potential

Suggestion

As I will elaborate on below, Great Sword currently suffers from drawbacks such as having few moves that slash upward from below, or attacks simply failing to reach in the first place.
Therefore, I’d like to suggest a few moves from the mainline series that could help alleviate these issues.

Idea 1 (Videos 1 & 2)
Perfect Evade → “Dash Rising Slash”
Proposed controls: Perfect Evade → Flick up to dash → Long press to charge → Release for Rising Slash, or flick left/right to evade-cancel.
Additional note: It would be best if the dash had a pass-through effect, and there was a combo path transitioning into a fast Strong Charged Slash after the Rising Slash.

Idea 2 (Video 3)
“Ground Slash”
Proposed controls: Roll → Wide Slash → Tap
Additional note: The idea is to use it as a combo finisher, similar to the Insect Glaive’s Awakened Kinsect Attack. Since the primary component is a shockwave, I personally think it would be great if it could reach distant parts as well.

Idea 3 (Video 4)
“(Offset) Charged Rising Slash” → “Follow-up Cross Slash”
Proposed controls: Same as the Switch Axe’s Elemental Burst Counter
Additional note: If the Rising Slash had an invulnerability effect similar to the Switch Axe’s Elemental Burst Counter instead of an offset, it feels like it would expand tactical options and build diversity. The concept is: successful counter → quickly close the distance → follow-up Cross Slash.

Ideally, I envision Idea 2 + one of the others. As a characteristic of the Rage Slash style, it feels like “charging” is heavily emphasized, so I’d like either Idea 1 or 3. However, since neither can be used proactively under the proposed controls, I feel Idea 2 is also necessary.

Regarding the distinction from Guard Tackle, the idea is to use Guard Tackle when you don’t want to move, and Idea 1 or 3 when you do want to move.

Current Status

As mentioned at the start of this suggestion and in my past improvement proposals, Great Sword currently faces the following issues:
① Downward-swinging attacks hit the wings or torso first, making it impossible to hit the special parts on the hind legs ( 大剣の溜め斬りにおいて、軌道上に複数の部位がある場合、ロックオンした部位の命中優先度を上げて欲しい )
② Monsters move far away while charging / the hind leg special parts end up behind the body, causing attacks not to reach
③ Charged attacks inherently have short reach to begin with, frequently resulting in wasted openings ( 大剣の激昂斬のリーチを伸ばして欲しい )

Because of this, players are forced to choose between two options: either adopting the Surge Slash style where charge-related skills mostly don’t apply, or giving up on charging entirely and attacking with low-DPS combos.

(*I haven’t used Great Sword for very long, so please correct me if there are any mistakes or misunderstandings. Please forgive my poor gameplay in the videos.)

Attach screen shots, video files(Max30MB)

Let’s have Charged Slash-type moves fire off slash waves, or generate shockwaves when slammed into the ground.

Shockwaves would allow attacking low, and slash waves would solve the reach issue.