現状/Current Status
Currently, the training ground has no time limit.
While this is conducive for practising moves, there is a lack of time pressure compared to real hunts and it is a little difficult to gauge how long it took to make a certain number of attacks and the damage dealt in that amount of time.
提案/Suggestion
Please add a toggle prior to starting the hunt.
- Toggle 0: No timer, same as current implementation.
- Toggle 1: 75s timer, same as typical large monster hunters.
- Toggle 2: 150s timer, same as Elder Dragon Interceptions.
When a timer is activated, at the end of the timer, automatically halt the training and display a pop-up display to indicate the following:
- Total Damage Dealt
- Total Hits
- Damage Per Second
Then, give 3 buttons to tap:
- Restart training with no timer.
- Restart training with 75s timer.
- Restart training with 150s timer.
Might want to consider adding an additional button in the in-hunt user interface to allow user to pause training and pick a timer, then restart the training.
Please consider.