ただの雑談所part2 /Chit-chat part2

斧状態じゃないと咄嗟にSP無敵出せないチャアクくん…

儀式と激長モーションを挟んででもロマン砲を撃ちたいんや

氷と龍のエフェクトが好きです

2台用ホルダー使って大量出現に参加してるっぽい感じの人を見た事あるなぁ〜

大量出現じゃないけど、2台持ちしてる人をみたことはある。
どうやって操作してるんだ?とは思った。

今日は終日曇り、だいぶ過ごしやすくて助かりました…

だあああああ緊急のビシュテンゴやるの完全に忘れたあああああ!!!

限定報酬とかあったらどうしてたんだよこいつは…!

偶然の可能性が高いと思うけど色漂流石が4回連続で出た。
確率上がったんだろうか?

ディアブロス胴はグレード8にしないとKO術3になりません
ディアブロス素材はもうスタイル強化に費やしちゃったよ(白目)

ディアはピックアップなのできっと頑張れる。

It’s no longer based on the number of times you’ve crafted, but is now treated like a login bonus. I guess it was indeed unpopular after all. Regardless, it’s a welcome improvement.

It just occurred to me.
For this “Double Impact”…
From a Gunner’s perspective, would it be better to equip it on armor with the Gunnery skill? (For now.)

You don’t really need to try too hard as a gunner.

If I were to use it, it’d probably be the Evasion Loadout with AP Light Heavy, but aiming for the head consistently is just too difficult.

On top of that, it’s not that strong.

Though, maybe I’m just bad at aerial combat, and AP actually deals massive damage due to its stun value?

Completing 45 sessions of forging (5+15+25) within a week (effectively six and a half days) is quite difficult for people who don’t have long-distance commuting or travel as part of their daily routine…

I was feeling a bit off while I was out, but it turns out the Elder Dragon counter-attacks have become more active, changing the cycle from 100 minutes to 50 minutes.

Hmm, keeping track of all that is a hassle (lol).

It seems like Double Impact-kun is effective at speeding up the countdown to unleash his full power?

Well, it’s just “hope” anyway.
If it doesn’t work, I don’t have to use it.
I don’t want to feel “miserable” about not having it.

But first things first, the real issue is whether it’ll actually work as expected.

I thought the translation feature had been added, but it seems that wasn’t the case.

・Dipha needs to aim for the head
・The head is roughly a weak point
・Attacks on weak points deal significant damage

Conclusion: Since aiming for the head in Dipha tends to result in higher base damage, the follow-up attack multiplier was reduced. However, it was reduced too much, making it feel not very strong.

Since it overlaps with KO techniques, you need to consider not just raw damage output but also the restraint performance provided by stun (in fact, this aspect seems to have a greater impact).

I was excited to hear that Double Impact’s effects stack, but it seems status ailments don’t accumulate…
Since it targets the head, you can’t use it for sneak attacks, so having stacking effects would actually be nice, right…?

Frozen chikuwa?