提案/Suggestion
Problem:
Lock on mechanic on the tail of monsters that hold it very high ( Bazelgeuse, Astalos, etc.) requires that the tail be visible on screen. If it is not, the hunter will swing at the center of mass of the monster.
Why is it a problem:
We lock on to try and break a certain part. The current implementation, in combination with the monster’s constant turning to face us, means damage is spread around ineffectively. We cannot keep the tail in render view while also maintaining distance during an actual fight, unless the Monster cannot move.
Suggested, lowest effort solution:
Increase zoom out range. Keeps the tail in render view better. Disturbs no other player.