Have the basic requirement of hunted monster be 100 and have additional increments as addicional optional goals based on the basecamp level

提案/Suggestion

During basecamp invasion have the basic requirement of hunted monsters be 100 and have additional increments as optional goals based on the basecamp level. NOT automatically increase the number of kills requirment to be based on the level of basecamp.

現状/Current Status

A basecamp´s level can be high due to the constract traffic of people, that does not mean that many people will gather for the invasions (very notable in office areas with people mid week but not on weekends).

During the beta test 2 of invasions, the base I participated was level 6 and was a couple reports away to reach level 7. Next day, it reached level 7 and the increased goal was impossible to achieve.

It would be more reasonable to have a starting number of hunts be the 50 slayed mons required for the lower level basecamps, while reaching additional hunts just increased the rewards up to the levels of the basecamp.

VG: If a basecamp is level 7, give the reward of level 3 when reaching 50 slayed mons, increase the reward to that for level 6 basecamp when reaching 100 slayed mons, and then increase it to the reward of level 7 if people managed to hunt 200 mons, however, even if they managed to kill 400 mons, the reward will remain at that of a level 7 of the basecamp because that is the level of the basecamp.

This ensures that even if there are few people participating in the invasion, they can still strive to achieve some reward.