Possible Exploration Base Idea: Unlockable Player Buffs per Level

提案/Suggestion

Wouldn’t it be cool if players received special buffs when in range of an Exploration Base!? New effects would be unlocked per Exploration Base level, where initially you’d get small bonuses (like extra attack or defense) but higher levels could provide crazy effects, such as faster health regen or an additional reward slot from monster hunts. There could also be Outbreak-specific effects that work on players who are hunting Outbreak monsters at that location.

There’d be a catch however; Exploration Base levels reset at the start of every season. I believe this would be in the best interest of longevity, because otherwise players wouldn’t have a reason to engage with the leveling system once their Exploration Base reached max level. When levels reset, there’d be a strong incentive for players in the community to be active again when a new season begins in order to sooner unlock those juicy benefits for everybody.

現状/Current Status

In the current beta version of Exploration Bases, leveling it up only adds small additional rewards to Outbreaks, which is not a strong incentive/reward. The benefits of levels also only work in fixed ranges, where a level 6 Exploration Base is disappointingly no different from a level 4 base.

現状では探査拠点のレベルを上げるメリットが薄いと感じます。
探査拠点はハンターの活動をサポートする施設だと思うので、報酬の増加とは別で、探査拠点のレベルが上がるごとにハンターにバフ効果があるのはいいと思いました。
「体力増強」のような最大体力アップ効果付与、高級こんがり肉のようなSPゲージを増加させるアイテムの支給など。

他のトピックにも近しい意見があったのでリンクを貼っておきます。