採集ポイントの復活時間の短縮 / Decrease Gathering Point Refresh Rate

モバイル端末情報(必須)/Mobile Device Information(Required)*

iPhone 13 pro

アプリのバージョン(必須)/App Version(Required)*

74.1

問題の詳細/Issue Details

Not an issue, just a recommendation actually, maybe in future events there can be an event where you can collect from gathering points every hour instead of once every 3 hours. That would be great!

その他の情報/Other Information

Please let me know if this will be put in action, thanks!

5 Likes

提案/Suggestion

It shouldn’t take 3 hours for gathering points to refresh. I’d like to see it reduced to an hour since people don’t always have access to a lot of different gathering points.

5 Likes

Just putting a thought out:

If we don’t want to make it so that players in places with a lot of large gathering points would have an easier time collecting the materials from the large gathering points, perhaps can adjust the gathering point refresh rate according to how many large gathering points there are in a grid.

Using existing HAT format as an example, in any one grid, a maximum of 6 large gathering points will be converted to be a HAT (this selection is fixed until the next time the HAT nodes are shuffled again). For a large gathering point that is selected to be a HAT node, it will be a HAT once every 3 hours. For grids with fewer than 6 large gathering points, the frequency of the HAT nodes will be increased and redistributed among the large gathering points so that the number of HAT occurrences within a grid is more or less similar to grids with at least 6 large gathering points.

We can perhaps use the same refresh rate format as the Hunt-a-thon points for grids with fewer than e.g. 6 large gathering points. For example, in grids where there are only 1 large gathering point, make that sole large gathering point refresh more frequently (e.g. 30 minutes refresh, total 6 refreshes in a 3-hour time period, similar to having 6 nodes in the same grid but with 3-hour refresh). This cut-off point will be set by the developers based on available data and node configuration to derive a fine balance.

I feel that this would help make areas with lower number of large gathering points catch up with areas with high number of large gathering points without making it even easier for players in high gathering point density areas to collect materials more quickly.

1 Like

徒歩推奨のゲームなのに徒歩の周回でプレイしていると素材が集められないのは理不尽なので
10分か15分サイクルで採集ポイントを復活させて欲しいです。

3 Likes

同じトピック内容ではないかと思われます。

提案/Suggestion

採集ポイントもモンスターと同じように1時間ごとに復活にして欲しい。調べた所3時間で復活するらしい3時間だと夜散歩に行けない時などに採取して3時間後にまた取ろうとしてもほとんど忘れてしまう[これは自分が悪いけど]フレンドクエストも家でできるので復活時間を短縮して欲しい

5 Likes

提案/Suggestion

採集ポイント大のクールタイムの短縮

現状/Current Status

運の問題もあるが、鉄鉱石3つでクールタイム3時間は長すぎる。ポケモンGOは5分なのに。

9 Likes

何があったらこんなにも差がつくのか……。
クールタイムが早まってくれたら採集も楽になりますね。

3 Likes

モンスター素材は有り余っているのに、採取素材は一向に集まらないなんてことざらにありますからね(笑)

4 Likes

しかし、クールタイムはどのぐらいがいいでしょうか。「10分はやり過ぎ」と言われたら、せめて1時間ぐらいとか?

2 Likes

モンスターのリポッブと同じ1時間ですかね。
モンスターを狩猟するゲームなのかアイテムを採取するゲームなのか。。。

6 Likes

もう10分でもいいですけどね自分は🤤

2 Likes

しまった。ポケモンGOは5分だった……直しておこう

1 Like

5分!?採集ポイント(小)と同じクールタイムじゃないですか!
かつてはもっと長かったのか、初めから5分だったのか……どちらにせよ、差がありますね🤔

1 Like