Changing gap closers

提案/Suggestion

Prevent ranged weapons from automatically jumping into monster when too far away.

現状/Current Status

When using a range weapon and the character is out of damaging range to the monster, can the character NOT jump head first as close as he can to the monster? I’m using a ranged weapon and that is the last place I want to be.

This is not affecting just one type. All weapons has this problem.

Here they should change that to a swipe or a double tap.

Face it with LS and horrible scenarios with GL