提案/Suggestion
- I suggest that when the Drifting Stones are finished refining, the system should ask whether to refine the next one. Otherwise, it’s easy to forget to refine them and waste steps.
- I suggest adding a cancel option during Drifting Stone refining.
- I suggest that equipment can be filtered and sorted using skills or favorites. Even if there’s no sorting, just highlighting them would be better than nothing.
- There are more and more weapons now, and having just 10 personal sets is too few. I hope this can be increased (Personally, I think 15 is just right, and 20 would be sufficient).
- I hope that after a battle, there can be an MVP display, so that everyone can see the contribution levels and avoid wrongly blaming skilled players.
- Point 5 can be further extended: show the number of times a player inflicted abnormal statuses on monsters and the number of part breaks, and also include this information in the summary screen where friends are added.
- I hope that after a battle, you can add friends, in case you accidentally miss the chance to add them.
- I hope that friends can be sorted by the last login date, making it easier to remove inactive friends.
- I hope there’s a way to view remaining energy (SP) in non-battle states.
- I hope that clicking on resource stones will have a delete function, like with Drifting Stones.
- When large hunts or elder dragons are active, I still hope to gather resources, rather than having a slot taken up by an uncollectible resource.
- In the resource selling page, I hope there can be a search or filter function, or at least a scroll bar. Right now, it takes too long to scroll, and as more monsters are added, this will only get worse.
- When waiting in the room, if players who are not ready exit and all remaining players are ready, the battle automatically starts. I hope there can be an option to unready or let players choose whether to enter the battle, otherwise, being forced into battle when there are fewer players makes it difficult to prepare in advance.
- I hope that in the preparation room before battle, hunters can communicate, such as using stickers, preset texts, or even voice chat.
- I hope that during the preview state before a large hunt tower is generated, collected and uncollected resources can be displayed differently, as currently it’s easy to accidentally click the same gathering point repeatedly.
- The mushroom cap animation in Pikmin is already distracting enough. Now, Monster Hunter’s Drifting Stones use a similar approach, covering the entire screen. I hope the animation can be skipped with a button, or at least accelerated by tapping. Right now, it often causes me to miss rare monsters.
- Originally, the list of hunting rooms opened by other hunters could be clicked on in its entirety, but now only the button on the right is clickable, which is very unfriendly to left-handed players.
- I hope the message indicating that the resource bag is full can be as noticeable as when the Drifting Stones are full. Currently, I often only realize it when I’m about to gather resources.