A handful of ideas moving forward:
-
A system similar to PokeGo eggs. Walk certain distance, get a reward. For MonHun it can be either a trapped monster that has to be walked off to get rewards or a fossil/egg/giant ore node/other type of stuff you have to “carry” around like in certain quests from the mainline games. There’s little incentive to walk around except for getting to monster we want to take down as of currently
-
Move Zinogre into the invasion, similar to how pickle works, and at the same time move pickle into the standarized HaT rotation. Those monsters are, for all extend and purpose, invasive and elder adjacent, would make sense to have them (and all future “strong” monsters, including elder and black dragons) to work in the same way. It would also make Zinogre slightly more attainable for solo players
-
Adjust HaT rewards slightly in favour of players. For their general worth, HaTs are barely worth the effort, and the olny real incentive is Zinogre and triple rare species. Increasing rewards for it, even by 1 or 2 extra parts per hunt, would make HaTs way better
-
Currently UI on the map shows raw damage of the weapon and a symbol of whatever status/element. To check elemental damage we need to go to equipment, which is really not convenient. Please add the numeric value for elemental into the equipment icon. If you are feeling fancy, you can even add an icon of the type of raw, that the currently equipped weapon is dealing (mostly for new players I think, I know my weapons by heart at this point), a small hammer, GS and bullet pictogram would suffice
-
On the same note, to check if our SP gauge is filled, we have to enter a hunt. An indicator wherever SP is ready or not would be nice
Keep up the good work, game is way better than during “season 0” already