Request: Change the way the Trial Energy is displayed in Trial Quests

現状/Current Status

Currently, the Trial Energy is displayed in a way that slowly fills up the empty hearts as the Energy is recharged. However, when the time left is just e.g. 1 minute, it is not immediately clear whether it refers to the current heart (which looks completely full) or a new hear (which is completely empty).

It seems to me that the Trial Energy is just one continuous bar with 5 heart-shaped transparent image overlaid on top of them, similar to how the Elder Dragons’ HP works in EDIs.

This is not precise.

Addendum:
What is confusing is that, suppose that the Trial Energy shows 3 full hearts, it looks the same whether the timer is 9 minutes or 1 minute left. See:


提案/Suggestion

Please make it so that if a Heart (1 point of Trial Energy) is not available to use, make it completely empty. Only fill a heart when it can be used. There is already a timer below the Trial Energy gauge, so there is no need to use a continuously-filling red bar to represent the state of the Heart.

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For example, wouldn’t it be easier to distinguish fully charged hearts if they had a frame around them?

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Yeah, that is one way too. Basically, since the Trial Energy are in a way “discrete units”, in the sense that you can only use them as a whole and not in part, and that there is already a countdown timer to the next point of energy, there is no need to display the heart UI in a continuous bar format while overlaying a discrete heart image over the bar. This is just confusing.

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Yeah make the fully charged heart gold and problem solved! :slight_smile:

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That’s true, color-coding is also one method.

This request has been implemented in v101: 6/30リリース情報 / Release Information(V101)

Thank you!

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It’s still confusing though since they only put a number next to the access button but no change when you’re actually doing the trial. The issue you mentioned remain unchanged. I really don’t get why they did not simply make the full heart a different color.

Eh? No wor. The hearts don’t fill up as a continuous bar anymore. If the next heart is not ready, it is no longer partially-filled. That’s what this request is for.

The number of hearts shown on the Trial button is a separate topic.

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So, in this example, in the current implementation, there will no longer be any confusion about how many hearts I have. It will be exactly 3.

Previously, if you had like 1 minute left to the 3rd heart, it will look exactly the same as when you have 9 minutes to the 4th heart (which is what I illustrated in my first post).

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Oh ok my bad.

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