携帯端末情報(必須)/Mobile Device Information(Required)*
Poco X7 Pro/Android 16/HyperOS 3.0.4.0
アプリのバージョン(必須)/App Version(Required)*
113.0
問題が発生する頻度/Frequency of the issue occurring
毎回/Every time
問題の詳細/Issue Details
Morph Attack Boost does not trigger from weapon morphs caused by:
Reload → Shield Thrust → (MORPH) AED
And
Perfect Guard → (MORPH) Amped Elemental Discharge/Super amped elemental discharge
その他の情報/Other Information
This is horrific considering how perfect the Charge Blade has to be played, to even get close to keeping up with the damage output from other weapons.
@elrathias
Thank you for reporting about skill.
I’ll ask the team in charge for details.
If you notice anything else, feel free to reaching us anytime!
Morp attack boost dont apply to Dual Blade Enter/exit Demon stage..
That isnt an attack though, its a stance change. So working as inteded i suppose. CB however doesnt stance change from load phials → shield smash → AED, whereas perfect guard could … i suppose be considered changing into AED/SAED stance after GP. But it shouldnt, you still have to deal with the insane doing-nothing timeouts that no other weapon has after deploying the axe, and it want to morph back.
Morph attack supposed be attack and morph at the same time in one command and the attack doesn’t accept any cancellations.
as you know, after just guard, you are holding screen for guard and change your hunter’s stance and then “release” your finger to trigger the attack. Basically that are two different actions and two different command from you.
As you know switch axe’s swing morph attack does not accept any command once its start and not even cancellable.
Somehow you think i am not aware of this?
That is exactly the point. They should be buffed, even if the wording has to be changed to any attack directly following a weapon morph has affinity and damage increased.
Stay in stance? No bonus. Directly let it go? Kaboom!
If the devs go against the culture and explicitly state how the skills work, this report would have been unneccesary.
But it should still count for any attack begun within <2s from morph animation finishing
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