More obvious indication when affected by skill boost and status ailment for both players and monsters.

提案/Suggestion

For monster, could there be better indication of the status ailment affected by the monster. For example, Zinogre has a lot electric and particles around its body, and it is difficult to see if it is afflicted by any status ailment or not. Also some monster move their body sometimes that makes them looks like affected by status ailment, but was actually not. Could we have a better indicator or icon to show the monster is currently affected by such statuses.

For players, when skill effect is triggered, such as Burst, Rising Tide, Sneak Attack etc, could there better indicator as well.

For example, when a status ailment or boost is in effect, we could have the specific icon shown and disappear after the effect wears off or no longer in effect.

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I think there’s merit for showing clearer indicators of what buffs is on the player. It’s difficult to know if my primary conditional skill is still active or it’s just one of the other incidental conditional skills that came with the equipment and not the main skill that I chose the equipment for. Right now, I think everything is just “red glow”? with Latent Power the clear exception of an on-going buff which is a white ball of light on the hand.

As for player debuffs, there are only 4 debuffs at the moment:

  • Poison, represented by a purple health bar and depleting HP.
  • Bleeding, represented by a red health bar with depleting green bar and a residual red bar.
  • Paralysis, represented by electric effect and sound effects and your avatar lying on the floor twitching.
  • Sleep, represented by your avatar slowing going to sleep and staying still while sleeping.
    …and all of the effects have accompanying text appearing at the left side when it happens.

I’m not sure how much more obvious you need them to be to tell that you’re poisoned/bleeding/paralysed/sleeping.

For monster states,

  • When monsters are paralysed, they also have a slight electric effect on them and they will convulse/twitch. I have not seen them to have the same motion as their regular motions.
  • When monsters are poisoned, you will see the poison tick damage at their head and they will be foaming purple gas at their mouth.
  • When monsters are falling asleep, music will stop and the monster will basically fall down and go to sleep, similar to how humans go to sleep. It’s different from paralysis or KO.
  • When monsters are stunned (KO), they will fall prone to one side and writhe on the floor. It’s also different from paralysis or KO.
  • There is also a difference between part break animation and flinch animation.

It is important to be able to tell what state the monster is in just by observing their body language. It’s part of the Monster Hunter experience. By using all the cues available to you, you can quickly change your course of action at the twitch of the monster’s limbs or the tilt of their head without having to take your eyes off the prize to look at some icon that may or may not tell you immediately what that means.