提案/Suggestion
The focus of this suggestion will be covering Paralysis and Sleep.
For Paralysis, I have two suggestions to better improve its usage;
(1) Change the effect of “Paralysis Attack” from “increasing buildup” to “extend length of paralysis”
(2) Add an increased damage modifier (15%, for example) to weak points when the monster is paralyzed
For Sleep, I suggest that the increased damage should be extended. Instead of having the first hit have the bonus, allow all attacks to be boosted for a short period (2s) after the monster wakes up. For the sake of balancing, for the same period of time, perhaps put the monster into a “rage” state that increases their damage and speed.
現状/Current Status
The current situation with Paralysis and Sleep is in my opinion, they are lacking in the way they work in comparison to how they would usually work in the base game.
Paralysis is used to stop a monsters’ movements so hunters can get more attacks in without risk; or make it easier to land hits on critical parts of the monster. The period of time the monster stays paralyzed is often too short to justify its use in solo, and in groups, when strangers are aware of it, the paralysis effect would be about to end.
Sleep should not have the same use case as Paralysis as its often difficult to predict when it procs, and hunters are more likely to wake the monster up by accident especially in group hunts. In the base games, players often sleep a monster to stop the fight and setup an extremely massive attack but within this game, it only accounts for the first attack making it much worse in comparison and a bigger waste when that opportunity is lost.