提案/Suggestion
Improve the invitation system for nearby hunting - make it reliable and quick. Then you’ll see that players will start using it even in areas with few players.
The key factor in my opinion is a quick and meaningful feedback once you’ve sent an invitation. Has the invitation been delivered? Was it seen by the other player? Was it declined?
And above all: Give an immediate information whether a specific monster has already been slain by the other player or not - and allow only invitations if this monster is still huntable by the other player!
現状/Current Status
Nearby hunting is slow and unreliable.
In areas with very few hunters you can count yourself lucky if another hunter appears. But trying to invite this hunter most often ends in utter frustration.
The current invitation system for nearby hunting is fundamentally flawed. 80 to 90% of the attempts to invite a nearby hunter fail. There are so many reasons for an invitation to time out, that I won’t start listing them. It all boils down to this: It is completely unreliable and frustratingly slow.
Who wants to spend up to 2 minutes waiting for another hunter who probably never sees the invitation? No one!
In contrast to that, dimensionally linked hunting is working quick and reliable. No wonder it is heavily used.