提案/Suggestion
I’ve got some ideas for animations that would be purely visual changes but I think they would make the game feel more at home in the Monster Hunter universe. Firstly, instead of taking a knee, it would be nice to see our player fall onto a cart being tended to buy our palico. Secondly, instead of freezing the screen after the final hit, increase the transparency of the results screen and show an animation of our characters carving the monster together behind the parts reward display.
These changes would be fairly low effort to implement but would go a long way toward moving the players closer to the aesthetic of the main series games. Additionally, you could have a character play an extra animation when using a bonus carve and that would add a visual element that could inspire additional positive feelings toward these micro transaction items when players use them.
現状/Current Status
Players take a knee when downed and freeze after the monster is killed, unlike other games in the series.