Gunlance triggers full reload after an attack too easily

現状/Current Status

Since the timing adjustment for gunlance, it has become difficult to use gunlance in burst fire play style.

The timing for triggering full reload is too soon, making it trigger a full reload more easily than before when what I wanted to do is just a quick reload so that I can continue the combo into overhead swing and then burst fire.

Before the change in timing, I can delay my quick reload just by a 100ms or so and therefore adjust the timing of my attacks on the fly to adapt to the monster’s movements.

Now, I no longer have the luxury to delay my quick reload, and am forced to quick reload immediately after my attack ends or I will end up performing a full reload, which breaks my endless burst fire sequence and either cause me to get hit or cause unnecessary delay in my attacks, which can be very disruptive for high level gameplay where timing is tight.

This is very disruptive to burst fire gameplay.

提案/Suggestion

Please restore the quick reload timing after any attack to what it was before the gunlance timing adjustment.