提案/Suggestion
Encourage player fight till the end, and work hard to battle
hope to decrease the chance where player is dead and didn’t use Medinice to recover but just wait and enjoy the rewards
Encourage player fight till the end, and work hard to battle
hope to decrease the chance where player is dead and didn’t use Medinice to recover but just wait and enjoy the rewards
How about “most damage contributed” reward instead
Everyone would need the lasthitter slot.
SO EVERYONE WAITS UNTIL MONSTER IS NEAR DEATH AND NOONE ATTACKS ONCE A CERTAIN AMOUNT OF DAMAGE IS DEALT.
Yes, thank you for pointing that out.
Also this would heavily discourage people from using a slower weapon like Great Sword.
Sometimes, the monster dies so fast that I am still charging my first hit, even with focus 4. Should I be “exempt” from rewards for this? According to some people’s suggestions, yes.