Enhanced loot and variation from small monsters

提案/Suggestion

Enhance the value and appeal of hunting small monsters by implementing the following changes:

  • Better loot: Introduce a small chance for small monsters to drop higher-quality loot. This could include rare materials, crafting resources, or unique items that provide significant value to the player.
  • Variety in small monsters: Introduce more variety in the types and behaviors of small monsters to keep encounters fresh and exciting. This could include different species, each with unique abilities, habitats, and loot drops.
  • Special drop - raw meat: Include “Raw Meat” as one of the rare loot items dropped by small monsters. This item could be used to attract larger monsters to the player’s surroundings, as detailed in point 5. This makes hunting small monsters more strategic and interconnected with other game mechanics.
  • Horde encounters: Occasionally spawn hordes of small monsters that attack in large numbers. Defeating these hordes could provide significant rewards and add an element of excitement to the game.
  • Medium monsters: Occasionally spawn elite or mini-boss versions of small monsters, referred to as medium monsters. These tougher enemies could drop higher-tier loot and offer a greater challenge for players.

This feature would make hunting small monsters more rewarding and diverse, enriching the game world and providing players with meaningful benefits to engage in these encounters.