New Features ideas - Egg carry, flock monsters, weapon trees (super weapons), large gather nodes

提案/Suggestion

Egg carry quest. Pick up from a large nest gather node then walk the item in-game to another gather node represented as a small cart or other large node. Helps with driftsmelting and walking. From a health view it gives players a good reward from the drop off for doing the walk. Perhaps drop off a given number of specific items in a week and gives reward(s). Also can be added as a group weekly quest.

Group weekly quests split into hunt quests and delivery quests. Delivery quests could off-load items to meet a given target and offer a reward. Though this is similar to selling items from inventory for zenny, perhaps the off-load option could be a high amount and offer alternative reward to zenny or a mix of zenny and gem shards? Also players can do both a weekly hunt monsters with your friends and off-load supplies like iron ore.

Flock creatures. Genprey, gendrome(desert), velociprey, Velocidrome (forest) , loprey, iodrome (swamp). Fight in 3 pack. So player(s) have to battle 3 targets on screen simultaneously offering a new strategic play style. The flock has 3 health bars. 1 for each velociprey and 1 for the Velocidrome.

Gathering nodes : new large - special for rare/super-rare items for crafting items and gear and pick and carry point. Types: Eggs from large nest. Large gather points come in veg. Ore, bone, nest, crystal.

Weapons branch to other types and grades from either 6.1, 8.1 and 10.1 or 10.5 to super weapons. Much like weapon trees in other MH titles. Teostra dual blades from the main series games could branch from a different 10.5 weapon and such a build takes a lot of work, time, resources, cost. The new weapon from the 10.5 grade weapon goes to 6.1 and then upgrade the new super weapon to 10.5. For the hardcore gamers and completionists.

Then the egg hatch into a Monstie and helps you fighting monsters.

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