提案/Suggestion
1: add a positive probability skew for driftsmelt abilities that match the abilities of the armor piece, rather than a seemingly negative probability skew. Say you want special boost on pink Rathian greaves, rolling the rare ability would have a greater chance of getting special boost than weakness exploit or aggressive dodger in this scenario.
2: allow players to merge multiples of driftsmelt abilities so that getting the same ability two, three or five times isn’t a complete waste and allows the player to be even stronger in a way that rewards their time and possibly money spent in that endeavor. This would allow a player to potentially get Element Attack +5 on one armor piece which would allow them to build other pieces of armor that don’t revolve around that same ability.
3: add charms into the game that, like in monster hunter world, one could upgrade just like a piece of armor to improve how many ability points it has, using monster parts that correspond to that ability so it is not free and easy, allowing people to build new pieces of armor that improve their gameplay and not focus heavily on damage per second abilities, or perhaps focus on multiple types of damage boosting abilities. This allows players to achieve the same effect without changing driftsmelting whatsoever.
4: remove aggressive dodger from the rare ability pool. It is incredibly situational whether or not one would use this ability. Dual blade, sword and shield, and bow users could not care less when their damage comes from multi hit or small hits that don’t affect a string of attacks but just the first one, and dual blades’s dps is strongest at its combo finishers, so it is worthless there. I would argue getting this ability is as disappointing as getting bleeding resistance as often as I do.
現状/Current Status
As it stands, driftsmelting has tremendous potential to allow players to branch out, make new pieces of armor and try new combinations of abilities that make the experience fresh, but fails to diversify the average hunter’s experience because important abilities like elemental attack up are not only incredibly rare but usually a necessary addition to a build for players to contribute damage and most players will commit to using 2-3 pieces of armor just to be able to swing elemental attack +5.
For example, I have rolled aggressive dodger 2 times and concentration 2 times on the same piece of armor trying to get water attack so that I can optimally use critical element 3 with water attack 5 and critical eye 5, but after about 70 attempts I am going to give up. This has happened to three other armor pieces that just need another point of whatever that skill is to allow me to use different armor so that I can play in new ways, but the drop rates are insanely low for requiring driftstone drops that are also quite rare.