Reuse the “Monster Tracker” code for the Loadouts menu (after giving us more loadouts and driftsmelts tied to loadouts)

提案/Suggestion

(After giving us more loadouts and driftsmelts attached to loadouts…)

Reuse the “Monster Tracker” code for the Loadouts menu, so that the loadouts are displayed in a grid instead of in a list.

Tapping on the selected loadout would then bring up the individual components.

With more loadouts, and driftsmelts tied to loadouts, we could even configure an individual loadout for each monster, such that those otherwise useless “XYZ Resistance” driftsmelts could actually finally become useful.

If any component of the build were to become upgradable, there would be an appropriate highlight on the icon of the build. Maybe even a number displaying how many components are eligible to be upgraded.

現状/Current Status

Current method of switching between loadouts is via a drop-down menu. The “Monster Tracker” code could be reused in order to offer the loadouts in a grid, instead of the dropdown.

画像、動画ファイル添付(最大30MB)/Attach screen shots, video files(Max30MB)

with grid format, It would be harder (if even possible) to display the equipment of that loadout at a glance. But, I wouldn’t mind this format as an
alternative option instead of a complete replacement of the existing format.

Yes, list and grid could be two alternative options.

In the case of the grid, the existing Monster Tracker layout is even perfectly set up for it. “Select a Monster” becomes “Select a Build” or “Select a Loadout”, “Monster Strength” gets removed, the monster becomes the weapon and “Obtainable Materials” become the armour pieces.