提案/Suggestion
Dodgebolt needs a way to perform normal dodges, possibly by holding then flicking, to perform a longer distance dodge animation without firing an arrow.
現状/Current Status
Currently Dodgebolt can only use it’s special dodge and shoot animation when dodging, which has a very short range. This is problematic against some monsters, especially Malzeno - I had a battle where I was inflicted with bloodblight and then Malzeno teleported to the other end of the arena. This left me with no way to cleanse the status, I could only slowly dodge forward in tiny increments until I was knocked out.